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Thoughts on a number of Reserved List cards, and what I think is over/underrated at the moment.

Reserved List stuff is (still) going up across the board, and this week in particular it's namely anything remotely low-dollar and commander playable. Looking at the [interests of the past week](https://www.mtgstocks.com/interests) we can see that Tombstone Stairwell, Retribution of the Meek, Peacekeeper, Paradigm Shift, Volrath's Stronghold, Scorched Ruins, Karn, Lake of the Dead, Treachery, Tolarian Academy (collector appeal, or is it about to become legal somewhere?), and Mox Diamond all saw significant growth, and plenty more have been rising steadily over the last two months. Cards like Treachery (which I will maintain is still grossly underrated and underpriced), Yavimaya Hollow, Lake of the Dead, Metalworker, Serra's Sanctum, Yawgmoth's Will, Gilded Drake, Time Spiral, Abeyance, Anvil of Bogardan (tripled!), have seen massive growths, all roughly doubling, since early May.
As the year continues, I expect there to be fewer and fewer RL cards under $10 worth playing or speccing on as the good stuff gets snatched up and all the reprintable EDH staples do in fact get reprinted. I know I have purged my collection of most non-RL cards over $10, and especially of cards that have only/mainly 60-card constructed appeal.
With all that said, I think it's clear that I think the Reserved List is a very good place to speccing in right now. The following is a list of RL cards that I'd keep a close eye on, that I think aren't talked about as much as they probably should be.
Under $10:
[[Sands of Time]] - Dirt cheap artifact with a reasonably costed and unique staxxy effect. I'd expect something to break this in the future, and at its price point I'm fine picking these up here and there.
[[Righteous War]] - Dirt cheap, powerful, asymmetrical, permanent mass-protection for your creatures (from the two colors most likely to be packing removal) at a reasonable mana cost. Of all of cards listed here, I'm the biggest fan of this one and will pick these up wherever I see them. The card speaks for itself and has broad appeal, potentially slotting into any BWx deck.
[[Ritual of the Machine]] - I'm not huge on this one, as Black already has a few control magic effects (which I expect WOTC will riff on in the coming years), but it's as low-CMC as they come at four mana. It has its niche as a relatively efficient color pie bend.
[[Seeds of Innocence]] - Currently the lowest-CMC artifact wipe, at 3 mana. May be power-creeped, may not be. Regardless, it's the best at what it does, and what it does is fairly desirable.
[[Carrion]] - Spits out a buttload of tokens at instant-speed like no other card. Aristocrats loves this card. Could be power-creeped but it's a fine card regardless. I expect this'll spike if/when a new sac commander is spoiled.
[[Apocalypse]] - It's absolutely not for most decks, but if/when a commander is printed that can abuse it, it will spike hard, as dramatic-but-narrow cards like this have in the past. It's also the lowest-CMC red nuke out there.
[[Carnival of Souls]] - See above. Folks have been waiting for *something* to break this card for years, and the year of Commander is probably its best chance. Keep it on your radar.
[[Illusions of Grandeur]] - Also see above. Best with Donate/Zedruu shenanigans. WOTC has also been printing a lot of lifegain support cards lately (albeit not in blue). Probably the weakest thing on this list.
[[Koskun Falls]] - A world enchantment, four mana version of Ghostly Prison with an upkeep cost. Except it's the only version of this effect in black, which is where the appeal lies. A desirable effect that's a complete color pie break and the only one of its kind.
[[Shallow Grave]] - A cube staple and an efficient, powerful, and fast reanimation spell. Two mana to reanimate and immediately swing (or block, or just ETB and sac) with the top card of your yard is something I wouldn't sleep on. Also can be exiled under Isochron Scepter for giggles.
[[Corpse Dance]] - It's Shallow Grave but costs one more and has buyback 2. IMO worse, but still worth keeping an eye on.
-----------------
Over $10:
[[Thawing Glaciers]] - A unique, repeatable, grindy, and low mana-investment land tutor. It's not particularly amazing, but it does have broad appeal, can potentially be abused with repeated untaps, and there's nothing else quite like it.
[[Firestorm]] - It's a weird card (in that you *must* choose X targets) but it pairs nicely with wheels (cast it, discard all but your wheel, deal five to five targets). I wouldn't expect much growth from this (it's already ~$13) but I feel it's worth keeping an eye on, as it's a single R and can potentially deal massive damage. A great madness outlet too, if the mechanic ever gets more support.
[[Squandered Resources]] - This isn't an unknown card (it's a popular combo piece for Gitrog decks), but we're coming up on Zendikar Rising and while I don't have any reason to buy them up like crazy, I wouldn't be looking to sell them (or any other land synergy card) until after spoiler season.
[[Reparations]] - Folks speccing on this because of cultural insensitivity issues aside, this is a decent card that gives your stuff pseudo-hexproof. I don't expect it to go up unless it's banned for racism, but regardless, it has its niche and I'd just keep an eye on it. (On the subject of racism bans, look out for Amulet of Quoz. It's the most egregious, currently unbanned card I've found so far and I don't see WOTC not addressing it. It's also like $.50 and RL.)
[[Memory Jar]] - Not an unknown, but still, a (temporary) wheel on an artifact is a noteworthy thing and I can see this steadily rising. It's a solid, spikey commander card without color restrictions that I don't see WOTC doing again.
[[Lake of the Dead]], [[Yavimaya Hollow]], [[Metalworker]] - These are all already in the heavy hitters club, but I still think they have plenty of room to grow and I don't see WOTC power-creeping them as they're already incredibly efficient. I expect that they will remain the best at what they do.
[[Treachery]] - I think it's a bit ridiculous that this was like, only $25 for the longest time. The card is a free Control Magic, something that nigh-on every deck would love to have. I absolutely think that this will double in price again, no question. The card speaks for itself.
-----------------
With those out of the way, I should note that there are some popular RL cards that I would actively avoid speccing on at the moment, either because they're not unique effects, have been power-creeped on in the past or are likely to be in the future, or I don't see them going much further than their current price.
[[Null Rod]] - Karn, Ouphe, and Stony Silence exist, and I fully expect more of these effects in the future. Null Rod may be the best at what it does, but not by much, and I think there are better cards to dump money into. Null Rod does nothing for me.
[[Abeyance]] - I think the ship has sailed on this one and it'll plateau at ~$15. It also has competition from Silence and Orim's Chant, and indirectly Grand Abolisher as well. It's good, but you don't *need* it in cEDH.
[[Yawgmoth's Will]] - WOTC has shown their willingness to power-creep/sidegrade this with Underworld Breach, and I expect to see more cards with a similar effect in the future, but mainly I just don't think that the card has much more room to grow. It's already pretty expensive and for most non-competitive decks it's not a universal include, nor is it without its substitutes (mass reanimation, phyrexian reclamation, et al will usually do the trick).
[[Lotus Vale]] and [[Scorched Ruins]] - Lotus Vale is almost strictly-worse compared to Lotus Field, and while no non-RL equivalent exists for Ruins, I'll say that in my experience the card has mostly been a trap. I think these will stay stagnant.
[[Volrath's Stronghold]] - It's a fine card, but not $80 fine, particularly now that commander death trigger rules have been changed, which is what I believe it was mostly used to enable. Still, it replaces your commander tax with a flat 2B, which is pretty okay.
[[Survival of the Fittest]] - The best at what it does, but Fauna Shaman also exists for the peasants. I don't expect it to grow much more, I think it's near its peak, better things exist to spec on, etc.
[[Serra's Sanctum]] - This recently spiked, and I think its price now will be its peak for the foreseeable future. Its current price does not reflect how much it's actually played at the moment, and it will drop back down. A powerful card, but one without much support at the moment. Just keep your eyes peeled for enchantment sets.
[[Gilded Drake]] - Great card, it will always be played, but if you buy in now at $200 your returns aren't going to be great. There are better things to spec on.
-----------------
That's all I've got. Feel free to let me know if I missed something, or if you disagree with anything on these lists for whatever reason.
EDIT: Fixed some grammar, and expanded my thoughts on each card a little more.
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Spin Casino has a license with the Malta Gaming Authority and Kahnawake Gaming Commission. They’re licensed under the names Bayton Ltd and Baytree Ltd.
Bayton Ltd and Baytree Ltd are both managed by The Palace Group. There’s a good chance that you’ve heard of The Palace Group, or at least heard of or played at one of their brands. Some of the other brands they operate include Spin Palace, Ruby Fortune, and Mummy’s Gold.
The Palace Group has been in business a long time, too — since 2001. This means that they’re getting close to their 20th anniversary online, which is light years compared to other casinos.
Between their time in business and their gaming licenses, you can feel comfortable playing at any of their brands. This includes Spin Casino.

Restricted Countries – Who Can’t Play

Players from the following countries cannot play at Spin Casino.
  • Australia
  • Andorra
  • Austria
  • Belgium
  • Czech Republic
  • Denmark
  • France and Outlying Territories
  • Germany
  • Hong Kong
  • Iran
  • Israel
  • Italy
  • Myanmar
  • North Korea
  • Philippines
  • Portugal
  • Romania
  • Singapore
  • Slovakia
  • South Africa
  • Spain
  • USA and Outlying Territories
  • Taiwan
  • Turkey
  • Hungary
  • United Kingdom
Keep in mind that this list can change at any time. For that reason, we recommend you periodically check Spin Casino’s terms and conditions to see if your country has been added to the list of prohibited countries.
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The Casino

In the following sections, we’re going to look at Spin Casino’s games. That way, you can get an idea of the games they offer so that you can decide if they’ll be a good fit for you.
Unlike most casinos nowadays, Spin Casino uses only Microgaming software for its animated casino games. There’s nothing wrong with this. It’s just that you won’t have the game or graphics variety that you will have at casinos that work with multiple software providers.
Trust us, though; this casino is plenty good enough. Spin Casino offers a little bit of everything here including slots, video poker, and table games.
They have a live dealer casino, too. Their live games come from Evolution and Ezugi, who are heavy hitters in the live gaming space. The result is a robust selection of live games. We’ll look at these later.
The one confusing aspect of their casino is that there are three sections — a casino, live casino, and Vegas (casino). We’re going to list some of their games below, but we’re only going to make a distinction between their animated and live dealer games.
We also noticed that their Vegas casino section doesn’t have any filters. You can’t select the type of games (slots, table games, video poker, etc.) that you want to see. This can make it tough to find the type of game you’re looking for unless you already know what it’s called.
The good news is that most, if not all, of their Vegas games, are also available in their main casino. This means there’s a chance you won’t need to visit the Vegas section at all.
Anyway, that covers the basics. Let’s now jump into each section and look at some specific examples of casino games you can play at Spin Casino.

Table Games

We’re going to start with Spin Casino’s table games. The following is a list of card and poker games that we found during our review.
  • Atlantic City Blackjack
  • Baccarat
  • Roulette
  • 3 Card Poker
  • Card Climber
  • Classic Blackjack
  • Craps
  • Double Exposure Blackjack
  • European Blackjack
  • European Roulette
  • Flip Card
  • High-Speed Poker
  • Hold’em High
  • Vegas Downtown Blackjack
  • Multi Wheel Roulette
  • Red Dog
  • Super Fun 21
  • Vegas Strip Blackjack
  • Spanish Blackjack
  • Triple Pocket Hold’em Poker
  • Cyberstud
  • And more!
There are both pluses and minuses to Spin Casino’s table game section. We’ll start with the downsides.
The most frustrating thing about their table games is that there’s no way to filter for specific games in the Vegas section. This can make it incredibly tough to find the games you want to play unless you already know what they’re called.
Another thing we were sort of unimpressed with is the lack of non-blackjack and roulette games. There are not enough games to offset all the blackjack and roulette options.
However, that brings us to one of the good things about their table game selection. They have lots of blackjack and roulette games.
In fact, you’ll find more than 30 blackjack games and more than 10 roulette games. Some of these are merely high-stakes variants or duplicate titles with improved graphics. Even discounting those, you’d be hard-pressed to find a better selection elsewhere.
Another thing we’re fans of is some of the unique games that you’ll find at Spin Casino that aren’t readily available elsewhere. For example, we can’t think of another casino that offers Triple Pocket Hold’em, Hold’em High, or Card Climber.
That’s always a good thing.
Table Game Testing, Graphics, and Stakes
Once we were done browsing their games, we opened a few of them up to make sure they worked well and to see what their graphics and stakes are like.
The graphics for the games we tested are pretty good. They’re not glossy, overly polished, or even realistic. They look more like animated games. There’s nothing wrong with that, though.
They don’t make it clear the stakes you can play for. We had to manually decrease and increase our bets to figure out the limits. The stakes we found varied from $2/hand or round to as much as $1,000. But keep in mind that this may vary depending on the game you play.
These aren’t bad limits — they’re higher than what many casinos offer. No t only that, but we also anticipated their live dealer casino offering even higher stakes. This means that we’re less concerned about how high the stakes are in this section of their casino.
We’ll look at their live dealer section in a few minutes.

Video Poker

The next section we checked out was Spin Casino’s video poker games. Here are the games we found during our review.
  • Aces & Eights Poker
  • Aces and Faces
  • All Aces Poker
  • Deuces Wild Poker
  • Deuces Wild Bonus Poker
  • Double Double Bonus Poker
  • Jacks or Better Poker
  • All American
  • Bonus Poker
  • Deuces & Joker Poker
  • Joker Poker
  • Louisiana Double Poker
  • Tens or Better Poker
This is an okay selection. On top of this, you’ll find “power,” “multi-hand,” and “Gold Series” variants that you can also choose from. We counted nearly 25 poker games in their main casino.
There are video poker machines in the Vegas section too, but we didn’t find anything different than what’s listed above.
Testing Their Games, Graphics, and Stakes
We tested a couple of their poker games during our review.
The games we played had average graphics, but that’s to be expected with video poker machines. They’re not meant to be fancy. They worked great, though. We experienced no lagging or bugs.
Some of them had neat features, too. For example, the machines we played offered the chance to double your winnings. When you make a winning hand, you can click the “double” button to play a mini-game to see if you can double up. Keep in mind that if you lose this game, you lose everything.
The best feature, though, had to be the automatic hold. Many video poker machines will tell you when you made a winning hand so that you don’t forget to hold those cards. However, one of the machines we played automatically held the best cards according to the common video poker strategy.
Now, we don’t know what strategy these machines are using or how optimal that strategy is. However, they did hold the cards we would have had this feature not existed. This is a neat option if you’re new to video poker and aren’t sure how to play optimally.
As far as stakes go, we found machines that let us play for as little as $0.25 per coin to as much as $50 per round. We recommend you bet the max number of coins, though, which means your minimum bet will be $1.25. This will vary from machine to machine, though.
Overall, we liked Spin Casino’s video poker section. We’d like to see more unique titles to choose from, but our opinion is that this lineup will work for most people reading this.

Slots

Next up is Spin Casino’s slot selection. They have far too many slot machines to list here, but here is a small sample to give you an idea of what you’ll be able to play.
  • 5 Reel Drive
  • Snow & Sable
  • Amazing Aztecs
  • Book of Oz
  • Cashville
  • Cash of Kingdoms
  • Diamond Empire
  • Dolphin Coast
  • Fruit vs Candy
  • Halloween
  • Girls with Guns
  • Game of Thrones
  • Highlander
  • Jurassic World
  • Lady in Red
  • Kings of Cash
  • Hitman
  • Lost Vegas
  • Lucky Koi
  • Oink Country Love
  • Pretty Kitty
  • Moby Dick
  • Monster Wheels
  • Robin of Sherwood
  • Silver Fang
  • So Much Sushi
  • The Great Albini
  • The Phantom of the Opera
  • Tomb Raider
  • Win Sum Dim Sum
  • Fat Lady Sings
  • Jekyll & Hyde
  • Jurassic Park
  • The Legend of Olympus
  • Throne of Egypt
  • Steam Punk Heroes
  • Winning Wizards
  • Untamed Bengal Tiger
  • Old King Cole
  • And more!
You’ll find all these slots in the main casino. There are plenty more where this comes from too. You’ll also find more slots — including unique titles not found in the main casino — inside the Vegas section.
That said, their selection of slots is much smaller than we expected considering that they work with Microgaming. We still can’t complain, though, especially after seeing some of the titles that you can play here.
For example, the slots that stood out to us are the licensed/branded slots. Licensed slots are machines that revolve around IP that other companies own. This includes movies (Jurassic Park), video games (Hitman), TV shows (Game of Thrones), and more.
These are fun to play because it’s highly likely that you’re going to be a fan of whatever the slot machine is about. For example, we like Jurassic Park. This means we get to kill two birds with one stone — play slots about a theme we really like.
Not only that, but you can play many of these slot machines in brick-and-mortar casinos. We’ve played Game of Thrones countless times during our trips to Las Vegas.
And this is just the licensed slots. You still have all the other slots that Spin Casino has to offer. This includes slots with bonus rounds, 3 and 5 reels, progressive jackpots, and features such as free spins, wilds, scatters, and more.
As for stakes, they vary so much that it’s hard to give concrete numbers. That said, we found machines that allowed us to play for as little as $0.10/spin to as much as $200. Most of the machines we looked at maxed out at $30 or less, though. This means that you might have to do some digging to find the machines with higher limits.
Overall, while Spin Casino’s slot section can definitely be bigger given that they’re powered by Microgaming, what they do have will be more than enough for most people.
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Live Dealer Games

Last up is Spin Casino’s live dealer section. Here are the games we found during our review.
  • Dragon Tiger
  • Private Blackjack
  • Shangri La Roulette
  • Dream Catcher
  • Casino Hold’em
  • Baccarat
  • Football Studio
  • Roulette
  • Ultimate Texas Hold’em
  • Lightning Roulette
  • Infinite Blackjack
  • Baccarat Super 6
  • Evolution Party Table
This is a solid selection of live games, especially when compared to other online casinos. But that’s not a surprise since some of these games come from Evolution Gaming, who’s a heavy hitter in the live gaming space.
Once you click on one of these games, you’ll be redirected to a section where you’ll find several tables to choose from (depending on the game). You’ll also find a navigation bar at the top with several filters to help you quickly find the game you want to play.
The lowest stakes we found for these games is $5 for blackjack. This is sort of a bummer since some live blackjack games can be played for as little as $1. However, $5 is pretty standard for a live game, so it’s not something we can hold against them.
You can play some of their other games, like baccarat or roulette, for $0.10-$1 per round.
The highest stakes we found were $5,000 for blackjack, $2,000 for roulette, and as much as $5,000 for everything else. These aren’t th highest stakes online, but they should work for most people.
One of the most impressive things about their games is the camera work. The different angles they use and the close-ups make it look like you’re watching a movie. Depending on the game, you can also change the camera option. For example, the roulette game lets you choose from 3D, immersive, or classic camera angles
The streams were very good considering how good the camera work was. We noticed a few lags, but they didn’t take away from the game much. The resolution was pretty good regardless.
Other features include the option to chat with your tablemates and the dealer, adjust the sound and camera angles, bet behind, and set up automatic actions. You can even multi-table several games at once.
Overall, we’re impressed with the live dealer casino at Spin Casino. You’ll have plenty of games to choose from, stakes, features, and men and women dealers that speak different languages.
We recommend you check it out.
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The Sportsbook

Spin Casino is unique from some of the other casinos under The Palace Group brand in that they also have a sportsbook. It’s called Spin Sports.
Here’s what you can expect to find if you choose to bet here.

Sports, Market, and Betting Options

Spin Sports has an excellent selection of sports that you can bet on. Here’s what we found during our review.
  • Soccer
  • Basketball
  • Tennis
  • Ice Hockey
  • American Football
  • Handball
  • Volleyball
  • Cricket
  • Rugby Union
  • Rugby League
  • Esports
  • Specials
  • Virtual Sports
  • Boxing
  • Gold
  • Badminton
  • Winter Sports
  • MMA
  • Darts
  • Snooker and Pool
  • Baseball
  • Cycling
  • Motor Racing
  • Speedway
  • Floorball
  • Table Tennis
  • Bandy
  • Aussie Rules
  • Surfing
  • Netball
  • Gaelic Football
  • Gaelic Hurling
  • Super Spin Specials
Many of these options have dropdown menus, too.
For example, click on the soccer option, and a dropdown menu containing options such as England, Europe, Spain, Italy, and Germany will appear. This goes for many of the other options, too — you’ll find countries as subcategories. You’ll need to click on these to find the different leagues that play in those countries.
Your betting options will obviously depend on the sport you bet on. We found plenty of choices, though. For example, you can bet outrights or money lines for Europa basketball. You’ll find spread betting, more money lines, oveunder, and outrights for NBA games.
Click on a match, and you’ll find additional markets. For example, we checked out an NBA game and found options to bet on different quarters, total points, team points per quarter or half, overtime, and more.
There are plenty of betting options here, which was a surprise, honestly, considering who’s running this sportsbook.

Live Betting

Spin Sports also offers live sports betting.
When we were there, you could bet on soccer, basketball, tennis, ice hockey, and cricket. We wouldn’t be surprised if they covered more matches than this (when those games are available).
In fact, we know that’s the case since we looked at their Event View and Live Schedule tabs. This is where you’ll see all the sports you can bet on, all the matches, and the number of betting opportunities available for each one.
And that’s about it for their live sportsbook. The one thing we’d really like to see added in the future is the option to watch live streams. It’d make sense to add a racebook too.
Here’s hoping that Spin Sports has both items on their to-do list.
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Final Thoughts

Spin Sports is a much better sportsbook than we expected. It’s hard to expect something this impressive from a company that has been running only casinos for more than a decade.
We’re fans, though. There are plenty of sports and markets to bet on. You also have your standard options for betting in American, fractional, or decimal odds, as well as using the sportsbook in different languages.
That said, there is room for improvement. They could add a racebook, live streaming, and additional features and build out their esports section.
But we think they’ve done a good job so far, and it’ll be more than enough for your typical casino player or recreational bettor.

Banking Options

Something we noticed during our review is that there’s the option to deposit inside both the casino and the sportsbook. As far as we can tell, it looks like you’ll want to deposit to the section you plan to spend your time in.
In other words, if you want to bet sports, you’ll want to deposit to your sportsbook account. If you want to play blackjack or slots, you’ll want to make your deposit to the casino.
The good news is that it looks like the same banking options are accepted in both sections. Find an option that works for you, and you can use it in both places.
When we reviewed Spin Casino, we didn’t find any evidence that suggests they charge fees on their deposits. This is great news. However, it’s not clear whether they charge fees on withdrawals.
As for limits, you can cash out as much as €4,000 per week if the amount you’re trying to cash out is more than 5x the amount that you’ve deposited over the life of your account. Otherwise, it looks like you can cash out as much as £10,000 in a 24-hour period.
This will depend on the banking option you use, of course.
Progressive jackpots are exempt from these rules, which is great to see. It’s no surprise, though, considering that they work with Microgaming.
That wraps up their banking details. The following two sections will list the banking methods you can use to fund and cash out your account.

Deposits

  • Visa
  • Visa Electron
  • Mastercard
  • Maestro
  • Neteller
  • iDebit
  • Trustly
  • Skrill
  • Echeck
  • MuchBetter
  • Paysafecard
  • Instant Banking
  • Neosurf
  • ecoPayz
  • Flexepin
  • Direct Bank Transfer

Withdrawals

  • Credit Card
  • Debit Card
  • PayPal
  • Neteller
  • Skrill
  • Paysafecard
  • ecoCard
  • Citadel
  • Instadebit
  • Direct Bank Transfer
  • Echeck
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Bonus Promotions

You can claim a few promotions as a customer of Spin Casino and Spin Sports. The following sections summarize the offers you can claim and the terms you need to fulfill if you do.

Spin Casino Promotions

The following are offers that you’ll find under the promotions tab on the casino side of things.

New Player Bonus

This is an offer available to first-time customers. Spin Casino is offering a 100% match bonus of up to $1,000. It’s spread out over your first three deposits like this.
  • First Deposit – 100% match up to $400
  • Second Deposit – 100% match up to $300
  • Third Deposit – 100% match up to $300
This is a nice offer because you have multiple opportunities to claim as much as you can. It’s especially helpful for players on a budget who can’t deposit $1,000 in one shot.
You will need to roll over this bonus 50x, though the playthrough will depend on the casino game you play. We recommend reading their terms if you plan to play a game other than slots.
The downside to this offer is that if you do happen to complete the playthrough with money to spare, and you want to withdraw it, cash-outs will be limited to 100 casino credits. You’ll forfeit the rest of the bonus.
That being the case, it might make more sense to play the bonus (and lose money) until you only have 100 credits left. Then make a withdrawal if you want. That way, you can enjoy the bonus money/winnings for as long as possible.
And that’s all they have for bonus offers. Spin Casino does say that they offer bonuses on a daily, weekly, and monthly basis. We have no idea what those offers look like, though.
While we were there, we did notice that they have a “bonus wheel.” You spin the wheel, and you can earn prizes, such as bonuses to claim. It looks like you can spin the wheel once every couple of hours.
This is pretty neat.

Loyalty Club

Spin Casino also offers a loyalty club. This is a multi-tier program that awards more perks the higher your status.
This program has six levels.
  • Blue
  • Silver
  • Gold
  • Platinum
  • Diamond
  • Privé
As you ascend, you’ll receive additional perks such as bonus points, more entry points, exclusive tournaments, VIP support, phone support, and exclusive gifts and bonuses.
You can receive monthly bonuses too. Climb the ladder to the very top of their VIP program, and you can receive more than $10,000 every month in bonuses.
Getting to each tier is straightforward — you need to earn so many points to reach a specific status, and then so many points to maintain that status each month. You’ll earn 1 point for every $10 you spend in the casino.
We recommend you read their promotions page to determine for sure if this program will be a good fit for you. But if we understand their points setup and minimum point requirements correctly, then this looks like a good program to use — even for low-stakes players!

Spin Sports Promotions

You’ll need to be in the sportsbook section in order to find their sports betting promotions. The following are the promotions we found during our review, including what you can get and the terms you need to fulfill.
Free Bet – First-time sports bettors will be able to claim a free bet bonus. This is a 100% match up to $200. To claim the offer, deposit at least $10.
This offer has a 5x rollover ($1,000 if you claim the entire $200) before you can withdraw any winnings. We recommend you read their terms and conditions for their other rules, as you’ll need to abide by odd minimums/maximums when you make your bets.
And that’s the only offer we found for sports bettors during our review.
This isn’t a bad offer by any means. That said, it would be great if they had a few other promotions running. It’d be nice to see some kind of cashback or rebate offer or additional bonuses.
But as the saying goes, something is better than nothing.

Mobile Friendliness

Both Spin Casino and Spin Sports are mobile-friendly. You don’t need to download any apps. All you need to do is go to the casino or sportsbook from your phone or tablet and log in. You’ll be able to play all games and make bets from your browser.
It looks like you’ll have the full sportsbook at your disposal. And considering that they work with Microgaming and Evolution Gaming, we wouldn’t be surprised if most or even all of their casino games are available.
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Customer Support

You can use the following options to contact Spin Casino.
The email address above is addressed to the parent company of Spin Casino. The issue with that is they manage several other casinos.
For that reason, we recommend that you make it clear that you’re a Spin Casino customer when you contact them. That way, you eliminate any confusion and reduce the chances of any unnecessary back and forth.
We were disappointed to see that they don’t offer phone support despite saying they do in multiple places throughout their website.
That said, phone support still isn’t a standard communication method offered by online gambling sites. It wouldn’t be fair if we held the lack of phone support against Spin Casino.
Besides, you can contact them 24/7 using the methods above. We sent Spin Casino an email, and we were surprised to receive a response less than two hours later. They answered our questions, too.
That’s better than the average casino for sure. For that reason, we give Spin Casino’s support two virtual thumbs up.
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SPIN CASINO REVIEW

Are you ready to take a closer look at Spin Casino?
And it’s not just you — the name reminds us of another casino too — Spin Palace. The crazy thing is that it’s not just a coincidence. Spin Casino is owned and operated by the same company that owns and operates Spin Palace.
The name isn’t the only thing these two casinos have in common, though. They also have a similar, if not identical, casino. The games, graphics, and stakes are alike.
If playing at identical casinos isn’t your cup of tea, we totally understand. There are tons of unique places to play online. You can browse our review section and find dozens of them.
However, if this doesn’t bother you, then the upside is that you know that you can expect a high-quality and enjoyable experience at Spin Casino.
That said, we aren’t about to rest on our laurels just because Spin Casino is similar to its sister casinos. This is why we still reviewed Spin Casino with the same scrutiny we do when we review other casinos.
This means our review below includes both the good and the bad information that we found. It means we didn’t take money for a fluffy review or inflated rating. And it also means that we’re going to tell you exactly what you need to hear so that you can decide whether Spin Casino is the right site for you to join.
If that sounds like a review that you want to read, then we have good news for you — it starts in the next section.

Spin Casino Basic Information

Spin Casino has a license with the Malta Gaming Authority and Kahnawake Gaming Commission. They’re licensed under the names Bayton Ltd and Baytree Ltd.
Bayton Ltd and Baytree Ltd are both managed by The Palace Group. There’s a good chance that you’ve heard of The Palace Group, or at least heard of or played at one of their brands. Some of the other brands they operate include Spin Palace, Ruby Fortune, and Mummy’s Gold.
The Palace Group has been in business a long time, too — since 2001. This means that they’re getting close to their 20th anniversary online, which is light years compared to other casinos.

The Casino Games

In the following sections, we’re going to look at Spin Casino’s games. That way, you can get an idea of the games they offer so that you can decide if they’ll be a good fit for you.
Unlike most casinos nowadays, Spin Casino uses only Microgaming software for their animated casino games. There’s nothing wrong with this. It’s just that you won’t have the game or graphics variety that you will have at casinos that work with multiple software providers.
Trust us, though; this casino is plenty good enough. Spin Casino offers a little bit of everything here including slots, video poker, and table games.
They have a live dealer casino, too. Their live games come from Evolution and Ezugi, who are heavy hitters in the live gaming space. The result is a robust selection of live games. We’ll look at these later.
The one confusing aspect of their casino is that there are three sections — a casino, live casino, and Vegas (casino). We’re going to list some of their games below, but we’re only going to make a distinction between their animated and live dealer games.
We also noticed that their Vegas casino section doesn’t have any filters. You can’t select the type of games (slots, table games, video poker, etc.) that you want to see. This can make it tough to find the type of game you’re looking for unless you already know what it’s called.
The good news is that most, if not all, of their Vegas games are also available in their main casino. This means there’s a chance you won’t need to visit the Vegas section at all.
Anyway, that covers the basics. Let’s now jump into each section and look at some specific examples of casino games you can play at Spin Casino.
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Table Games

We’re going to start with Spin Casino’s table games. The following is a list of card and poker games that we found during our review.
  • Atlantic City Blackjack
  • Baccarat
  • Roulette
  • 3 Card Poker
  • Card Climber
  • Classic Blackjack
  • Craps
  • Double Exposure Blackjack
  • European Blackjack
  • European Roulette
  • Flip Card
  • High Speed Poker
  • Hold’em High
  • Vegas Downtown Blackjack
  • Multi Wheel Roulette
  • Red Dog
  • Super Fun 21
  • Vegas Strip Blackjack
  • Spanish Blackjack
  • Triple Pocket Hold’em Poker
  • Cyberstud
  • And more!
There are both pluses and minuses to Spin Casino’s table game section. We’ll start with the downsides.
The most frustrating thing about their table games is that there’s no way to filter for specific games in the Vegas section. This can make it incredibly tough to find the games you want to play unless you already know what they’re called.
Another thing we were sort of unimpressed with is the lack of non-blackjack and roulette games. There are not enough games to offset all the blackjack and roulette options.
However, that brings us to one of the good things about their table game selection. They have lots of blackjack and roulette games.
In fact, you’ll find more than 30 blackjack games and more than 10 roulette games. Some of these are merely high-stakes variants or duplicate titles with improved graphics. Even discounting those, you’d be hard-pressed to find a better selection elsewhere.
Another thing we’re fans of is some of the unique games that you’ll find at Spin Casino that aren’t readily available elsewhere. For example, we can’t think of another casino that offers Triple Pocket Hold’em, Hold’em High, or Card Climber.
That’s always a good thing.
Table Game Testing, Graphics, and Stakes
Once we were done browsing their games, we opened a few of them up to make sure they worked well and to see what their graphics and stakes are like.
The graphics for the games we tested are pretty good. They’re not glossy, overly polished, or even realistic. They look more like animated games. There’s nothing wrong with that, though.
They don’t make it clear the stakes you can play for. We had to manually decrease and increase our bets to figure out the limits. The stakes we found varied from $2/hand or round to as much as $1,000. But keep in mind that this may vary depending on the game you play.
These aren’t bad limits — they’re higher than what many casinos offer. Not only that, but we also anticipated their live dealer casino offering even higher stakes. This means that we’re less concerned about how high the stakes are in this section of their casino.
We’ll look at their live dealer section in a few minutes.

Video Poker

The next section we checked out was Spin Casino’s video poker games. Here are the games we found during our review.
  • Aces & Eights Poker
  • Aces and Faces
  • All Aces Poker
  • Deuces Wild Poker
  • Deuces Wild Bonus Poker
  • Double Double Bonus Poker
  • Jacks or Better Poker
  • All American
  • Bonus Poker
  • Deuces & Joker Poker
  • Joker Poker
  • Louisiana Double Poker
  • Tens or Better Poker
This is an okay selection. On top of this, you’ll find “power,” “multi-hand,” and “Gold Series” variants that you can also choose from. We counted nearly 25 poker games in their main casino.
There are video poker machines in the Vegas section too, but we didn’t find anything different than what’s listed above.
Testing Their Games, Graphics, and Stakes
We tested a couple of their poker games during our review.
The games we played had average graphics, but that’s to be expected with video poker machines. They’re not meant to be fancy. They worked great, though. We experienced no lagging or bugs.
Some of them had neat features, too. For example, the machines we played offered the chance to double your winnings. When you make a winning hand, you can click the “double” button to play a mini game to see if you can double up. Keep in mind that if you lose this game, you lose everything.
The best feature, though, had to be the automatic hold. Many video poker machines will tell you when you made a winning hand so that you don’t forget to hold those cards. However, one of the machines we played automatically held the best cards according to common video poker strategy.
Now, we don’t know what strategy these machines are using or how optimal that strategy is. However, they did hold the cards we would have had this feature not existed. This is a neat option if you’re new to video poker and aren’t sure how to play optimally.
As far as stakes go, we found machines that let us play for as little as $0.25 per coin to as much as $50 per round. We recommend you bet the max number of coins, though, which means your minimum bet will be $1.25. This will vary from machine to machine, though.
Overall, we liked Spin Casino’s video poker section. We’d like to see more unique titles to choose from, but our opinion is that this lineup will work for most people reading this.

Slots

Next up is Spin Casino’s slot selection. They have far too many slot machines to list here, but here is a small sample to give you an idea of what you’ll be able to play.
  • 5 Reel Drive
  • Snow & Sable
  • Amazing Aztecs
  • Book of Oz
  • Cashville
  • Cash of Kingdoms
  • Diamond Empire
  • Dolphin Coast
  • Fruit vs Candy
  • Halloween
  • Girls with Guns
  • Game of Thrones
  • Highlander
  • Jurassic World
  • Lady in Red
  • Kings of Cash
  • Hitman
  • Lost Vegas
  • Lucky Koi
  • Oink Country Love
  • Pretty Kitty
  • Moby Dick
  • Monster Wheels
  • Robin of Sherwood
  • Silver Fang
  • So Much Sushi
  • The Great Albini
  • The Phantom of the Opera
  • Tomb Raider
  • Win Sum Dim Sum
  • Fat Lady Sings
  • Jekyll & Hyde
  • Jurassic Park
  • The Legend of Olympus
  • Throne of Egypt
  • Steam Punk Heroes
  • Winning Wizards
  • Untamed Bengal Tiger
  • Old King Cole
  • And more!
You’ll find all these slots in the main casino. There are plenty more where this comes from too. You’ll also find more slots — including unique titles not found in the main casino — inside the Vegas section.
That said, their selection of slots is much smaller than we expected considering that they work with Microgaming. We still can’t complain, though, especially after seeing some of the titles that you can play here.
For example, the slots that stood out to us are the licensed/branded slots. Licensed slots are machines that revolve around IP that other companies own. This includes movies (Jurassic Park), video games (Hitman), TV shows (Game of Thrones), and more.
These are fun to play because it’s highly likely that you’re going to be a fan of whatever the slot machine is about. For example, we like Jurassic Park. This means we get to kill two birds with one stone — play slots about a theme we really like.
Not only that, but you can play many of these slot machines in brick-and-mortar casinos. We’ve played Game of Thrones countless times during our trips to Las Vegas.
And this is just the licensed slots. You still have all the other slots that Spin Casino has to offer. This includes slots with bonus rounds, 3 and 5 reels, progressive jackpots, and features such as free spins, wilds, scatters, and more.
As for stakes, they vary so much that it’s hard to give concrete numbers. That said, we found machines that allowed us to play for as little as $0.10/spin to as much as $200. Most of the machines we looked at maxed out at $30 or less, though. This means that you might have to do some digging to find the machines with higher limits.
Overall, while Spin Casino’s slot section can definitely be bigger given that they’re powered by Microgaming, what they do have will be more than enough for most people.
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Live Dealer Games

Last up is Spin Casino’s live dealer section. Here are the games we found during our review.
  • Dragon Tiger
  • Private Blackjack
  • Shangri La Roulette
  • Dream Catcher
  • Casino Hold’em
  • Baccarat
  • Football Studio
  • Roulette
  • Ultimate Texas Hold’em
  • Lightening Roulette
  • Infinite Blackjack
  • Baccarat Super 6
  • Evolution Party Table
This is a solid selection of live games, especially when compared to other online casinos. But that’s not a surprise since some of these games come from Evolution Gaming, who’s a heavy hitter in the live gaming space.
Once you click on one of these games, you’ll be redirected to a section where you’ll find several tables to choose from (depending on the game). You’ll also find a navigation bar at the top with several filters to help you quickly find the game you want to play.
The lowest stakes we found for these games is $5 for blackjack. This is sort of a bummer since some live blackjack games can be played for as little as $1. However, $5 is pretty standard for a live game, so it’s not something we can hold against them.
You can play some of their other games, like baccarat or roulette, for $0.10-$1 per round.
The highest stakes we found were $5,000 for blackjack, $2,000 for roulette, and as much as $5,000 for everything else. These aren’t the highest stakes online, but they should work for most people.
One of the most impressive things about their games is the camera work. The different angles they use and the close-ups make it look like you’re watching a movie. Depending on the game, you can also change the camera option. For example, the roulette game lets you choose from 3D, immersive, or classic camera angles
The streams were very good considering how good the camera work was. We noticed a few lags, but they didn’t take away from the game much. The resolution was pretty good regardless.
Other features include the option to chat with your tablemates and the dealer, adjust the sound and camera angles, bet behind, and set up automatic actions. You can even multi-table several games at once.
Overall, we’re impressed with the live dealer casino at Spin Casino. You’ll have plenty of games to choose from, stakes, features, and men and women dealers that speak different languages.
We recommend you check it out.

Spin Sports

Spin Casino is unique from some of the other casinos under The Palace Group brand in that they also have a sportsbook. It’s called Spin Sports.
Here’s what you can expect to find if you choose to bet here.

Sports, Market, and Betting Options

Spin Sports has an excellent selection of sports that you can bet on. Here’s what we found during our review.
  • Soccer
  • Basketball
  • Tennis
  • Ice Hockey
  • American Football
  • Handball
  • Volleyball
  • Cricket
  • Rugby Union
  • Rugby League
  • Esports
  • Specials
  • Virtual Sports
  • Boxing
  • Gold
  • Badminton
  • Winter Sports
  • MMA
  • Darts
  • Snooker and Pool
  • Baseball
  • Cycling
  • Motor Racing
  • Speedway
  • Floorball
  • Table Tennis
  • Bandy
  • Aussie Rules
  • Surfing
  • Netball
  • Gaelic Football
  • Gaelic Hurling
  • Super Spin Specials
Many of these options have dropdown menus, too.
For example, click on the soccer option, and a dropdown menu containing options such as England, Europe, Spain, Italy, and Germany will appear. This goes for many of the other options, too — you’ll find countries as subcategories. You’ll need to click on these to find the different leagues that play in those countries.
Your betting options will obviously depend on the sport you bet on. We found plenty of choices, though. For example, you can bet outrights or moneylines for Europa basketball. You’ll find spread betting, moneylines, oveunders, and outrights for NBA games.
Click on a match, and you’ll find additional markets. For example, we checked out an NBA game and found options to bet on different quarters, total points, team points per quarter or half, overtime, and more.
There are plenty of betting options here, which was a surprise, honestly, considering who’s running this sportsbook.

Live Betting

Spin Sports also offers live sports betting.
When we were there, you could bet on soccer, basketball, tennis, ice hockey, and cricket. We wouldn’t be surprised if they covered more matches than this (when those games are available).
In fact, we know that’s the case since we looked at their Event View and Live Schedule tabs. This is where you’ll see all the sports you can bet on, all the matches, and the number of betting opportunities available for each one.
And that’s about it for their live sportsbook. The one thing we’d really like to see added in the future is the option to watch live streams. It’d make sense to add a racebook too.
Here’s hoping that Spin Sports has both items on their to-do list.

Final Thoughts

Spin Sports is a much better sportsbook than we expected. It’s hard to expect something this impressive from a company that has been running only casinos for more than a decade.
We’re fans, though. There are plenty of sports and markets to bet on. You also have your standard options for betting in American, fractional, or decimal odds, as well as using the sportsbook in different languages.
That said, there is room for improvement. They could add a racebook, live streaming, and additional features and build out their esports section.
But we think they’ve done a good job so far, and it’ll be more than enough for your typical casino player or recreational bettor.
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Banking Options

Something we noticed during our review is that there’s the option to deposit inside both the casino and the sportsbook. As far as we can tell, it looks like you’ll want to deposit to the section you plan to spend your time in.
In other words, if you want to bet sports, you’ll want to deposit to your sportsbook account. If you want to play blackjack or slots, you’ll want to make your deposit to the casino.
The good news is that it looks like the same banking options are accepted in both sections. Find an option that works for you, and you can use it in both places.
When we reviewed Spin Casino, we didn’t find any evidence that suggests they charge fees on their deposits. This is great news. However, it’s not clear whether they charge fees on withdrawals.
As for limits, you can cash out as much as €4,000 per week if the amount you’re trying to cash out is more than 5x the amount that you’ve deposited over the life of your account. Otherwise, it looks like you can cash out as much as £10,000 in a 24-hour period.
This will depend on the banking option you use, of course.
Progressive jackpots are exempt from these rules, which is great to see. It’s no surprise, though, considering that they work with Microgaming.
That wraps up their banking details. The following two sections will list the banking methods you can use to fund and cash out your account.

Deposits

  • Visa
  • Visa Electron
  • Mastercard
  • Maestro
  • Neteller
  • iDebit
  • Trustly
  • Skrill
  • Echeck
  • MuchBetter
  • Paysafecard
  • Instant Banking
  • Neosurf
  • ecoPayz
  • Flexepin
  • Direct Bank Transfer

Withdrawals

  • Credit Card
  • Debit Card
  • PayPal
  • Neteller
  • Skrill
  • Paysafecard
  • ecoCard
  • Citadel
  • Instadebit
  • Direct Bank Transfer
  • Echeck

Bonus Promotions

You can claim a few promotions as a customer of Spin Casino and Spin Sports. The following sections summarize the offers you can claim and terms you need to fulfill if you do.

Spin Casino Promotions

The following are offers that you’ll find under the promotions tab on the casino side of things.

New Player Bonus

This is an offer available to first-time customers. Spin Casino is offering a 100% match bonus up to $1,000. It’s spread out over your first three deposits like this.
  • First Deposit – 100% match up to $400
  • Second Deposit – 100% match up to $300
  • Third Deposit – 100% match up to $300
This is a nice offer because you have multiple opportunities to claim as much as you can. It’s especially helpful for players on a budget who can’t deposit $1,000 in one shot.
You will need to roll over this bonus 50x, though the playthrough will depend on the casino game you play. We recommend reading their terms if you plan to play a game other than slots.
The downside to this offer is that if you do happen to complete the playthrough with money to spare, and you want to withdraw it, cash-outs will be limited to 100 casino credits. You’ll forfeit the rest of the bonus.
That being the case, it might make more sense to play the bonus (and lose money) until you only have 100 credits left. Then make a withdrawal if you want. That way, you can enjoy the bonus money/winnings for as long as possible.
And that’s all they have for bonus offers. Spin Casino does say that they offer bonuses on a daily, weekly, and monthly basis. We have no idea what those offers look like, though.
While we were there, we did notice that they have a “bonus wheel.” You spin the wheel, and you can earn prizes, such as bonuses to claim. It looks like you can spin the wheel once every couple of hours.
This is pretty neat.

Loyalty Club

Spin Casino also offers a loyalty club. This is a multi-tier program that awards more perks the higher your status.
This program has six levels.
  • Blue
  • Silver
  • Gold
  • Platinum
  • Diamond
  • Privé
As you ascend, you’ll receive additional perks such as bonus points, more entry points, exclusive tournaments, VIP support, phone support, and exclusive gifts and bonuses.
You can receive monthly bonuses too. Climb the ladder to the very top of their VIP program, and you can receive more than $10,000 every month in bonuses.
Getting to each tier is straightforward — you need to earn so many points to reach a specific status, and then so many points to maintain that status each month. You’ll earn 1 point for every $10 you spend in the casino.
We recommend you read their promotions page to determine for sure if this program will be a good fit for you. But if we understand their points setup and minimum point requirements correctly, then this looks like a good program to us — even for low-stakes players!
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Spin Sports Promotions

You’ll need to be in the sportsbook section in order to find their sports betting promotions. The following are the promotions we found during our review, including what you can get and the terms you need to fulfill.
Free Bet – First-time sports bettors will be able to claim a free bet bonus. This is a 100% match up to $200. To claim the offer, deposit at least $10.
This offer has a 5x rollover ($1,000 if you claim the entire $200) before you can withdraw any winnings. We recommend you read their terms and conditions for their other rules, as you’ll need to abide by odd minimums/maximums when you make your bets.
And that’s the only offer we found for sports bettors during our review.
This isn’t a bad offer by any means. That said, it would be great if they had a few other promotions running. It’d be nice to see some kind of cashback or rebate offer or additional bonuses.
But as the saying goes, something is better than nothing.

Mobile Friendliness

Both Spin Casino and Spin Sports are mobile friendly. You don’t need to download any apps. All you need to do is go to the casino or sportsbook from your phone or tablet and log in. You’ll be able to play all games and make bets from your browser.
It looks like you’ll have the full sportsbook at your disposal. And considering that they work with Microgaming and Evolution Gaming, we wouldn’t be surprised if most or even all of their casino games are available.

Customer Support

You can use the following options to contact Spin Casino.
The email address above is addressed to the parent company of Spin Casino. The issue with that is they manage several other casinos.
For that reason, we recommend that you make it clear that you’re a Spin Casino customer when you contact them. That way, you eliminate any confusion and reduce the chances of any unnecessary back and forth.
We were disappointed to see that they don’t offer phone support despite saying they do in multiple places throughout their website.
That said, phone support still isn’t a standard communication method offered by online gambling sites. It wouldn’t be fair if we held the lack of phone support against Spin Casino.
Besides, you can contact them 24/7 using the methods above. We sent Spin Casino an email, and we were surprised to receive a response less than two hours later. They answered our questions, too.
That’s better than the average casino for sure. For that reason, we give Spin Casino’s support two virtual thumbs up.
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8 Round Mock Draft 1.0

Round 1

Calgary
  1. LB Jordan Williams – ECU
I don’t think I have ever seen such a dominant combine from someone at the CFL level. This guy is an animal and I’m sure Calgary would love to try and have an Alex Singleton repeat.
Toronto
  1. OL Ketel Asse – Laval
Toronto needs help in a lot of places but it all starts with the big boys up front. Asse is one of the best players at the most important position, no-brainer here.
BC
  1. OL Tomas Jack-Kurdyla – Buffalo
If you only watched one CFL game last year, no matter which one, you know that BC’s OL sucked big time. Jack-Kurdyla brings NCAA experience and should grow quickly into a starter.
Edmonton
  1. OL Carter O’Donnell – Alberta
O’Donnell is the best player at the most important position in this draft, and he grew up just down the street in Red Deer and played his university ball across the road. He slides down here only because he will get NFL offers which means he’ll be in training camp since mini camps are cancelled.
Hamilton
  1. DL Michael Hoecht – Brown
The more I see of Hoecht the more he climbs up my draft board. A 4 year starter and 2 year captain at Brown he’s smart, passionate, and hard working. He’s got character and potential through the roof and a couple guys in front of him to learn from in Hamilton.
Ottawa
  1. DL Mason Bennett – North Dakota
It’s time to stop Marcel, no more early round OL. Two birds with one stone on this pick, Ottawa diversifies their Canadian talent and add a dominant, game wrecking pass rusher.
Saskatchewan
  1. OL Mattland Riley – Saskatchewan
It’s so much fun to watch how boring Riley makes playing OL look. He just deletes guys. If there’s ever an issues with that Huskies line, which there rarely is, it’s definitely not because of him. u/ArphtheFC if you haven’t watched this guy play, check him out, you’ll thank me later.
Hamilton
  1. WR Dejon Brissett – Virginia
With David Ungerer being the only real Canadian receiver option for the Tiger-Cats I think they spend one of their first round picks on the best one available. Brissett was a Div 1 athlete and his brother plays for the Raptors, there’s lots to like in his athleticism and football skills.
Toronto
  1. DB Marc-Antoine Dequoy – Montreal
This could be a massive steal for the Argos but same as O’Donnell he’ll have some NFL training camp offers so he slides a bit here. Deqouy has a ton of speed, length, and physicality. You’re always looking for ratio breaking Canadian’s and Dequoy is one of them.

Round 2

Ottawa
  1. DB/LB Adam Auclair – Laval
Speaking of ratio breaking Canadians… The value that Auclair brings is through his versatility, he’s an incredible athlete that could play pretty much anywhere in the secondary or come up as a linebacker. He gives Ottawa a bit more flexibility.
Toronto
  1. DL Issac Adeyemi-Berglund – SE Louisiana
An NCAA DL that the Argos will love to bring into camp. They’re starting to build something along that line and Adeyemi-Berglund is a top tier piece.
BC
  1. DL Cam Lawson – Queens
BC is in the unfortunate situation where both of their lines suck big time. They lost a couple of young Canadians in the offseason but Lawson is a dominant interior rusher who is frequently double and triple teamed. A nice starting point for the Lions in rebuilding the defensive line.
Edmonton
  1. LB Jack Cassar – Carleton
Edmonton is low on Canadian LB talent and Cassar is a great start to fixing that. He’s one of my favourite players to watch, he’s huge and fast and he absolutely demolishes everything he hits.
Montreal
  1. DB Dev Lamour – Buffalo
With Auclair and Dequoy off the board Montreal gets the third best French-Canadian DB in Dev Lamour. He’s a guy I would have loved to see at the combine but unfortunately we won’t be getting that.
Calgary
  1. DL Nicholas Dheilly – Saskatchewan
Dheilly is my personal favourite DL in this draft but that’s probably because I have watched him the most. With him leading the way the Huskies were able to run a 3 man front all year and consistently harassed every QB.
Montreal
  1. OL Chis Gangarossa – Buffalo
Montreal would be off to a great start if they can snap up both the Buffalo boys. Gangarossa is a flexible OL who can play both guard and tackle with his quick feet.
Hamilton
  1. DB Noah Hallett – McMaster
Hallett should love the low moving costs with this pick. Hamilton plucks one of the best DB’s in this class right out of their backyard.
Winnipeg
  1. DL Brock Gowanlock – Manitoba
Kyle Walters and former Bisons, name a better duo. Brian Dobe had a star studded d-line this year and Gowanlock was one of the most impressive.
Ottawa (Territorial)
  1. QB Nathan Rourke – Ohio
Okay maybe Ottawa and Canadian QB’s is a better duo. It’s a free pick so I don’t think Ottawa will mind taking the stud from Oakville here
Toronto (Territorial)
  1. OL Coulter Woodmansey – Guelph
Sometimes these territorial picks seem unfair, especially when two teams you hate get to have them. Woodmansey is one of the better OL in this class and he gets to move back home.

Round 3

Calgary
  1. DB Treshaun Abrahams-Webster – Calgary
Calgary is a bit thin at DB so they get the best pass defender in the Canada West here. I don’t think he’ll mind the move down the hall either.
Montreal
  1. LB Brian Harelimana – Montreal
Harelimana was a staple of Danny Maciocia’s defense in Montreal and now he gets to be a staple of Danny Maciocia’s defense in Montreal
BC
  1. OL Jesse Lawson – Carleton
BC gets another piece for their OL rebuilding project. Lawson comes in as one of the higher rated OL prospects and the Lions have to love this value.
Edmonton
  1. DL Samuel Acheampong – Laurier
Laurier has just been pumping out long, athletic defensive linemen and the Eskimos get their second one in three years.
Montreal
  1. DL Andrew Seinet-Spaulding – McGill
Seinet-Spaulding is a true interior d-lineman and gives the Alouettes some nice depth at that national spot.
Calgary
  1. WR Brendan O’Leary-Orange – Nevada
Clocking in at 6’4” O’Leary-Orange adds some size and top end talent to the already deep Stampeders receiving core.
Hamilton
  1. WR Tyler Ternowski – Waterloo
Trading his black and gold for black and gold, Ternowski stays at home here with Hamilton looking to bolster their Canadian receiving talent. Ternowski’s 2018 campaign was one of the best seasons I have ever seen for a receiver in USports, he can play slot or wide side for the Tiger-Cats.
Toronto
  1. OL Dylan Giffen – Western
A massive OL with starter potential from Western is a steal for the Argos here late in round 3.

Round 4

Ottawa
  1. WR Brett Ellerman – Western
Coming in at 6’5” Ellerman was one of the guys I was most looking forward to watching at the combine just for his 40 time. On film it looks like he has breakaway speed to go with his size. A good developmental guy who can learn a lot from Sinopoli
Saskatchewan
  1. DL Rossini Sandjong – York
There’s no doubt in my mind that Sandjong would have gotten a National Combine invite this year out of regionals. There’s a lot of value here for the Riders who grab a dominant player from York.
Calgary
  1. RB Kayden Johnson – York
“Freak” get ready for Rod Black to be saying that a lot the next few years. It’s been a while since Calgary has gone with a true Canadian running back and Johnson is the real deal. He’s 6’3”, 225 lbs, and a track star; size, speed, and strength.
Edmonton
  1. DB Shaydon Phillip – Alberta
Shaydon Phillip is LONG. When you watch him run around he is all arms and legs but that makes him a turnover machine. He’s a bit raw but has all the tools to be a big time player in the CFL.
Montreal
  1. LB Samuel Rossi – Montreal
Rossi is so valuable for two reasons: versatility, and consistency. Whether Kahari decides to use him at LB, DL, or wherever else the kid is going to make plays.
Calgary
  1. OL Jakub Szott – McMaster
Calgary is really good at grabbing these middle round OL, letting them develop for a bit, and then rolling them out when they’re ready. Szott is the kind of guy who looks like he’ll fit into this system perfectly, we won’t hear his name for about 3 years but when we do he’ll make a big impact.
Saskatchewan
  1. DB Bleske Kambamba – Western
Kambamba lives up to his name, probably the most physical DB in this class he is very good at getting his hands on guys. I think we’ll see him fighting with Dearborn in a few years for that safety spot.
Hamilton
  1. LB Bailey Feltmate – Acadia
After losing Shorthill down the QEW Hamilton could use some help at LB so they pick up one of the best players in the AUS. There’s a lot to like from Feltmate and I think he’ll be very productive on specials.
Winnipeg
  1. DB Nolan Putt – McMaster
The Bombers add another McMaster DB to play with Nick Hallett. They’re pretty thin at this spot so they get the best guy available.

Round 5

Ottawa
  1. OL Jonathan Zamora – St. FX
Okay Marcel you can have one. Zamora is the best OL in the AUS and spent some time at centre.
Winnipeg
  1. WR Macho Bockru – Manitoba
Macho man Bockru is strong, fast, and smart, a deadly combo. Great value here for the Bombers who also get a local guy.
BC
  1. DL Reshaan Davis – Ottawa
If BC gets everyone I have them getting in this draft their trenches will be looking promising. Davis is a pretty underrated player who got swept aside because of the top end talent in this class.
Edmonton
  1. RB Jonathan Femi-Cole – Western
Femi-Cole is a bit of a mystery player. He only spent one year at Western because he was in the NCAA previously but still didn’t get much play time. I haven’t seen a ton of him but he looks like he’s got a lot of good tools.
Toronto
  1. WR Kian Schaeffer-Baker – Guelph
Schaeffer-Baker could be something really special. He’s big, long, and has the athleticism to make freaky catches. All he needs is a bit of time to develop and learn.
BC
  1. WR Liam O’Brian – SMU
BC doesn’t really need help at receiver but O’Brian is also a great special teams player. A good consistent player who can help in a lot of different ways.
Saskatchewan
  1. WR Cordell Hastings – Acadia
Fajardo is going to have a tough time missing his big Canadian targets. Similar to O’Brian, Hastings is a good special teamer and can help out in a lot of ways.
Hamilton
  1. OL Josh Mosely – Queens
Hamilton doesn’t really need any more OL right now but it’s always good to have options. Coming out of Queens he could be a really nice depth player who develops into a starter down the line.
Winnipeg
  1. LB Kurtis Gray – Waterloo
Winnipeg has a few good LB on their roster right now and Gray gives them a really nice depth piece that, I think, could develop into a guy who takes starter spot duty, like Shorthill.

Round 6

Ottawa
  1. DL Tremayne Stephen – Ottawa
Ottawa continues to improve their Canadian pass rush with an interior defender. The combo of Reshaan Davis and Tremayne Stephen bullied a lot of teams in the OUA
Toronto
  1. RB Dion Pellerin – Waterloo
There’s a lot of things that Pellerin could do for the Argos. He’s a big physical runner who could play a FB/TE role or a pure RB role.
Montreal
  1. DL Benoit Marion – Montreal
Marion is another guy I think had a shot at the National combine this year. The Montreal-Montreal connection stays strong with a really nice pass rusher.
Edmonton
  1. WR Tyson Middlemost – McMaster
Middlemost made the most of his combine, he really surprised me with his testing numbers. I knew he was good but the numbers made me take a second look. This could be a steal for Edmonton like Hunter Karl last year.
Montreal
  1. OL Nicholas Summach – Saskatchewan
Summach is huge and locked down the RT spot for the Huskies this year. I think he’s more of a CFL guard but could be a nice depth piece for Montreal.
Calgary
  1. QB Adam Sinagra – Calgary
If Calgary is going for Singleton 2.0 why not go for Buckley 2.0? Sinagra is a winner, one of those guys who can will his way to a victory and those are the kind of guys Calgary gets.
Saskatchewan
  1. OL Theren Churchill – Regina
Saskatchewan is getting a bit old up front so they get a bit younger here. A big 6’6” 300 lb Saskatchewan boy to develop behind the other big Saskatchewan boys.
Hamilton
  1. K Marc Liegghio – Western
With the Haj getting a 3 year deal in LA the Tiger-Cats need a new plan. Here they get the most consistent kicker in USports since Lewis Ward.
Winnipeg
  1. DB Oludotun Aketepe – Guelph
Coming in to add some more DB depth, Aketepe has starter potential but needs a bit of time. A good project player.

Round 7

Ottawa
  1. WR Trivel Pinto – UBC
Pinto could be the steal of the draft this year. He’s one of the most electric players I have ever watched in USports but he got into a bit of trouble with his nose. He’s been out of football for a while now and that might scare some teams off but Ottawa could get a stud late here.
Edmonton
  1. LB Daniel Metcalfe – Windsor
Metcalfe quietly had one of the best careers for linebackers in this draft. A late round diamond for Edmonton to pair with Cassar
BC
  1. K Dante Brown – Fort Hayes State
BC just signed Sergio Castillo but have had a tough time getting Canadian kickers. Brown posted similar numbers to Liegghio and also knows how to punt, he could be worth it to add another national and go with just one kicker.
Edmonton
  1. DL Neville Gallimore – Oklahoma
Edmonton goes for the deep 3 on this one. Gallimore is probably a 2nd round NFL pick but imagine a Boateng-Gallimore-Betts line.
Montreal
  1. RB Jake Puskas – Queens
Puskas is one of those players that just gives it all on every play. He can help the team in multiple ways and could even see time carrying the rock regularly.
Calgary
  1. DB Will Amoah – Laurier
Amoah slides deep here because it’s a deep draft for DB’s and he’s a bit undersized. He will likely have to bulk up but that’s what we thought about Tunde Adeleke too.
Saskatchewan
  1. OL Andrew Becker – Regina
Keep the big Saskatchewan boy coming for the Riders.
Hamilton
  1. RB/WR Colton Klassen – Saskatchewan
Klassen is a “Whatever you need” type of player. Can contribute on specials, plays the slot really well but can run the rock too. Remind you of another late Tiger-Cats’ pick?
Winnipeg
  1. OL Troy Curtis – Waterloo
A beefy interior player for the Bombers to add to their OL depth.

Round 8

Ottawa
  1. WR Chase Claypool – Notre Dame
Hey it’s the 8th round, why not swing for the fences? Imagine if they get Claypool and Rourke in Ottawa.
Toronto
  1. DB Rory Kelly – Acadia
Kelly has a big frame and is already a good special teams player. There’s a lot there but he needs time to develop.
BC
  1. DL Tom Schnitzler – UBC
Schnitzler is a big boy, 6’5” tall and weighing in at 245 I think the Lions should keep it local to try and retain talent.
Edmonton
  1. LB Aaron Chabaylo – Alberta
The Eskimos turn a position of need into a position of strength in this draft; Cassar, Metcalfe, and now Chabaylo should give them a solid Canadian core at linebacker.
Montreal
  1. DB Vincent Dethier – McGill
Dethier put up some really nice numbers at McGill, I think he’s a guy who can come in and contribute on specials and maybe even fight for a starting job.
Calgary
  1. DL Tom Zarafonitis – Hamilton Hurricanes (CJFL)
I don’t usually have CJFL players in my mock drafts but Zarafonitis was a star with the Hurricanes. He seems like the kind of under the radar player that Calgary makes the most of
Saskatchewan
  1. DB Bowen Lewis – Saskatchewan
Nice size and good numbers Lewis should be a nice depth and special teams player who could develop into more later, plus he played in Saskatoon for 4 years.
Hamilton
  1. QB Clay Sequeira – Toronto
Sequeira was my favourite QB to watch this year not named Tre Ford. He really showed what he is capable of this year and I think he’s got what it takes. He’s a bit of a project but the Masoli-Evans duo gives them time to develop him.
Winnipeg
  1. DB Geordie McDougall – Minot State
McDougall is a bit of a DB/LB tweener. He’s interesting to me because he mostly played baseball but switched over to football late. He’s very athletic but pretty raw when it comes to football, he does show flashes though.
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Jimmy's Top 10 Fun but Never Ever Forgotten Arcade Standards!

Jimmy's Top 10 Fun but Never Ever Forgotten Arcade Standards!
Do you bear in mind Mr. Do, Mr. Do's Castle, Bomb Jack, Super Pac-Man as well as more?
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This time, I found several video games that probably many of you arcade players delighted in having fun, however, had either failed to remember concerning or have actually been looing for but can not find a high quality used arcade game worth buying. With that being said, the listing of games within the short article are already consisted of in practically all our multigame arcade game machines, significance, our product arcade game line names, "Timeless Arcade System.!".
Do you remember these #arcadegames? Mr. Do, Mr. Do's Castle, Mr. Do's Wild Ride, Baraduke, ChopLifter, Super Pac-Man, Bomb Jack, Woman Pest, My Hero, and P-47 #videogames, #arcade #game #classics?
  1. Super Pac-Man.
Super Pac-Man is the 4th entry in the Pac-Man collection of video games, launched in arcades in Japan on August 11, 1982 and North America on October 1, 1982. The third as well as 2nd games-- Ms. Pac-Man and also Pac-Man And also, both from earlier in the year-- were developed by Midway Games in the US without Namco's involvement, making Super Pac-Man the first official sequel.
Earlier Pac-Man arcade machines utilize Zilog Z80 processors. Super Pac-Man is the very first in the collection based upon the Motorola 6809.
Ok, I reviewed sufficient! Please, take me to the #arcadegames, #videogame, #arcademachines, #arcadegames.
Noise and gameplay mechanics were transformed radically from the initial 2 entries into the Pac-Man collection-- rather of consuming dots, the player is called for to eat tricks in order to open up doors, which open up areas of the puzzle that contain what in earlier games were known as "fruits" (foods such as apples and also bananas, or various other rewards such as Galaxian flagships), which are now the standard things that should be cleared. In earlier levels, secrets open nearby doors, while as the gamer advances with the degrees, it is much more usual for keys to open far doors.
Along with the original power pellets which permit Pac-Man to consume the ghosts, two "Super" pellets are readily available and also will certainly turn Pac-Man into Super Pac-Man momentarily. In this form, he comes to be much larger, can move with enhanced rate when the "Super Speed" switch is held back and might penetrate doors without unlocking them. He is additionally invulnerable to the ghosts, who show up thin and flat to provide the illusion of Super Pac-Man "flying" over them. He still can not eat them without the help of the original power-up. When Super Pac-Man is about to change to regular Pac-Man, he flashes white. The Superpower can then be prolonged by eating a power pellet or extremely pellet, if readily available.
  1. Mr. Do.
Mr. Do! is a puzzle video game produced by Universal as well as released in arcades in 1982. The initial game in the Mr. Do series, it was just one of the first arcade games to be launched as a conversion package (by Taito), and took place to sell 30,000 devices in the United States.
The object of Mr. Do! is to score as numerous factors as possible by digging passages via the ground as well as gathering cherries. The title character, Mr. Do (a circus clown-- except for the initial Japanese version of the game, in which he is a snowman), is frequently chased by red monsters called creeps, and also the gamer sheds a life if Mr. Do is caught by one. The game mores than when the last life is lost.
Cherries are dispersed throughout the level in groups of 8. 500 bonus points are awarded if Mr. Do gathers eight cherries straight without stopping. A degree is total either when all cherries are gotten rid of, all creeps are damaged, "ADDITIONAL" is meant, or a diamond is located.
Mr. Do can beat creeps by hitting them with his bouncing "power round" or by going down big apples on them. While the power round is bouncing towards a creep, Mr. Do is defenseless. If the ball bounces into a location where there are no creeps to hit (such as behind a dropped apple), Mr. Do can not use it once more until he has gotten it. When the power sphere hits a creep, it after that reforms in Mr. Do's hands after a delay that enhances with each use.
Mr. Do or the creeps can push an apple off the side of an upright tunnel and crush one or more creeps. If an apple drops greater than its very own elevation, it vanishes as well as breaks. Mr. Do can additionally be squashed by a falling apple causing a death.
Occasionally, the creeps change briefly right into even more powerful various colored monsters that can passage via the ground. If one of these digs through a cherry, it leaves fewer cherries (as well as less points) for Mr. Do to gather. It commonly crushes itself, other creeps, and/or Mr. Do when it digs under an apple.
Each time ball game passes a certain threshold throughout play (5000 points), a letter from the word "BONUS" appears on the playfield as an Alphamonster, and also the player can beat or be beat by this beast in the same way as a creep. Defeating an Alphamonster awards that letter to the gamer and collecting all five letters of the word finishes the level, goes to a cut scene playing the motif to Astro Kid, and also grants the player an added life. Alphamonsters attempt to eat any apples they run into, which makes them difficult (yet not impossible) to crush.
The creeps spawn at the center of the screen. After they have all showed up, the generator will certainly develop into a food product; selecting this up scores bonus points, ices up all the creeps, and also calls out an Alphamonster and also three big blue monsters. The latter can consume apples also. The creeps remain frozen (however still harmful) till the gamer either beats all 3 blue monsters, defeats the Alphamonster (in which instance any remaining blue monsters are developed into apples), loses a life, or finishes the stage.
Seldom, going down an apple will certainly expose a ruby which, if gathered within regarding 15 secs, finishes the degree and also awards a bonus offer credit to the gamer (in addition to 8000 points), enabling him or her to play a totally free game.
  1. Mr. Do's Castle.
Mr. Do's Castle is a video game launched in arcades by Universal in September 1983. It is the second of the Mr. Do collection of video games, although it wasn't meant to be. It began as a game called Knights vs. Unicorns, but the U.S. department of Universal convinced the Japanese arm to customize the graphics into a Mr. Do!
Gameplay:.
The game takes place in a castle filled up with platforms and also ladders, some of which can be flipped from one platform to another. The game developments to the following degree when all cherries on the level have actually been gathered or all opponents have actually been defeated. The gamer sheds a life if Mr. Do is captured by a monster, as well as the game ends when the gamer runs out of lives.
As in Mr. Do! the gamer can make an extra life by gathering all the letters from words "EXTRA". Routine monsters can be changed into monsters birthing the ADDED letters by gathering all three keys dispersed around the playfield and afterwards grabbing a magic guard from the top flooring. Beasts in this state are simpler to defeat than regular; a basic hammer strike will certainly get the job done. After a short period, they change back into their regular kinds. The game additionally offers a bonus offer debt for accumulating an uncommon ruby that shows up on the playfield at random intervals.
The cherry blocks are absent from Mr. Do Vs. Unicorns and also early alterations of Mr. Do's Castle. Instead, obstructs that are not keys or heads at the start of a phase will certainly be fill blocks (those left behind when unicorns come under holes and are laid off for a time). As a result of this, there are just three methods to finish a degree in this variation, versus the four methods to total levels in Mr. Do's Castle. On top of that, in these early alterations, the fill obstructs change shades every 2 phases.
  1. Mr. Do's Wild Ride.
Mr. Do's circumstance is a roller rollercoaster, as well as the things is to reach the top. As the automobiles (and eventually various other items) rate around the track, the gamer needs to get away by utilizing an incredibly rate button, or by going up little ladders spread about the track to evade the threats. 2 symbols at the end of the degree variety from cakes to ADDED letters or diamonds change upon gathering cherries at the top of each letter. The game is timed, and also the timer ticks quicker when the very rate button is held back. Crash with a roller rollercoaster auto or an additional object is deadly, knocking Mr. Do! off the rollercoaster as well as setting you back a life.
After the 6th degree is completed, the game cycles back to the very first with numerous barriers and/or more roller coaster autos to prevent.
  1. Bomb Jack.
Bomb Jack is a platform game launched in arcades in 1984 by Tehkan (later referred to as Tecmo). It was adhered to by two official sequels, the console as well as computer system title Mighty Bomb Jack, as well as the arcade game Bomb Jack Twin as well as Bomb Jack II, which was accredited for personal computer just.
Gameplay:.
The game's antagonists are enemies such as birds and also mummies which, once they go down in the bottom of the screen, can morph right into points like flying saucers and also orbs that drift around the display, making Jack shed a life if he touches them. Other comparable rewards are the B (Incentive) which raises the score multiplier (up to 5x), the E (Extra) which provides an added life, and the unusual S (Special), which grants a totally free game. There are 5 various displays in the game, each including a distinctive plan of systems (the fifth has no platforms at all).
  1. My Hero.
My Hero (Seishun Rumor in Japan) is a side-scrolling beat 'em up released by Sega by means of arcade in 1985 and also for the Master System in 1986.
The arcade variation consists of three various levels, each continuing in a countless loophole up until the player runs out of lives. It starts out with the gamer personality (named Steven according to the arcade leaflet, Takeshi in Japan) on a city street enjoying as a street ruffian runs off with his partner (called Remy, additionally according to the arcade flyer, Mari in Japan). This same procedure repeats for the rest of the game, only with 2 other managers as well as stage designs.
Due to area limitations on the Sega Card, the Sega Master System port just includes the street gang in 3 stages that enter a continual loophole up until the player sheds all lives and also obtains a game over. The ninjas and also the ape/human enemies from the arcade variation are omitted.
  1. Woman Bug.
Lady Insect is an insect-themed maze chase video game generated by Universal Entertainment Corporation as well as launched in arcades in 1981. Its gameplay is like Pac-Man, with the primary addition to the formula being entrances that alter the format of the labyrinth when used. The arcade original was fairly unknown, yet the game located bigger recognition as well as success as a launch title for the ColecoVision console.
Gameplay:.
The goal of Girl Bug is to eat all "flowers," hearts, and also letters in the maze while preventing other pests. The gamer is represented by a red, yellow, and also green personality looking like a ladybug while the adversary insects' appearance varies by degree. The border of the labyrinth functions as timer, with each circuit signifying the launch of an adversary pest from the central location, as much as (normally) an optimum of 4. The rate of the circuit raises on stages 2 as well as 5.
There are 8 different enemy insects-- a various pest is presented on each of the first eight levels. Beginning on level 9, each degree has four different opponents.
Unlike Pac-Man, the player can change the design of the maze by shifting any one of the twenty environment-friendly gateways. It is not possible to totally isolate a portion of the labyrinth via gate changing.
When the fourth opponent pest goes into the puzzle, the central area will certainly show a level-specific vegetable. Eating a veggie offers the gamer reward factors as well as incapacitates the opponent pests for several secs, though touching them is still lethal. The arbitrarily put skull icons are deadly to ladybugs as well as enemy bugs. An opponent bug who dies returns to the central area. When a vegetable is consumed, the central area will remain empty unless an adversary pest dies and also is re-released, revealing a new vegetable. A ladybug who dies will certainly shrink from view as well as be quickly replaced with symbols appearing like the stereotypical wings as well as halo of an angel.
The colors of the hearts and letters cycle through a brief red, a middling yellow, and a longer blue. The factor worths are as complies with:.
Flower: 10 factors (20, 30, or 50 factors with appropriate multiplier).
Blue letteheart: 100 points (200, 300, or 500 points with ideal multiplier).
Yellow letteheart: 300 factors (600, 900, or 1500 points with proper multiplier).
Red letteheart: 800 points (1600, 2400, or 4000 points with proper multiplier).
Vegetable: Begins at 1000 factors, rises by 500 with each degree to an optimum of 9500 points on degree 18. Yet level, the veggie's appearance (horseradish) and also point worth continue to be fixed.
If a heart is consumed while it is blue, a point multiplier will certainly enter into effect, indicated by the blue section in the top right corner of the screen. The very first blue heart doubles all factor values, the 2nd triples them and the third quintuples them. This multiplier lasts till the level is complete. Eating hearts while they are red or yellow offers no advantage past the points gathered.
At each level, the puzzle will certainly consist of three letters. The initial will be randomly chosen from the collection of X, T, R (which show up only in EXTRA), the 2nd will be randomly picked from the set of (which appear only in SPECIAL), as well as the 3rd will be an A or an E (which appear in both words). An additional goal of the player is to complete the words UNIQUE (indicated in red in the top left edge) and BONUS (in yellow at top center). If, as an example, a letter S is eaten while it is red, the corresponding letter in the word SPECIAL will transform from grey to red. Consuming an S while it is any other color (or if the S in SPECIAL is already red) offers no advantage beyond the points gathered. Finishing the word SPECIAL rewards, the gamer with a complimentary game, while finishing BONUS provides the player an added life. Completing either word causes all its letters to return to normal as well as immediately advances the player to the next level.
The veggies associated with the first 18 degrees and also their equivalent factor values are: 1 - cucumber (1000 ), 2 - eggplant (1500 ), 3 - carrot (2000 ), 4 - radish (2500 ), 5 - parsley (3000 ), 6 - tomato (3500 ), 7 - pumpkin (4000 ), 8 - bamboo shoot (4500 ), 9 - Japanese radish (5000 ), 10 - mushroom (5500 ), 11 - potato (6000 ), 12 - onion (6500 ), 13 - Chinese cabbage (7000 ), 14 - turnip (7500 ), 15 - red peper (8000) [note that the name is misspelled in the game], 16 - celery (8500 ), 17 - wonderful potato (9000 ), 18 - horseradish (9500 ).
The tune that plays when a new Girl Insect enters the labyrinth is a fragment of a tune called "Ladybug Samba".
  1. Baraduke.
Baraduke, also called Alien Market, is a scrolling shooter arcade game originally launched by Namco in 1985.
The player takes control of a spacewoman in a biohazard match, Gamer 1 is Kissy and Player 2 is Takky. They have to clear 8 worlds of raising trouble (each one is composed of five regular floorings and one boss flooring) by utilizing their wave guns to damage all the enemies inhabiting them. They need to also save the one-eyed Paccets for added factors and the opportunity to make another guard in the end-of-floor perk games.
On each floor there are a certain variety of opponents known as Octy, which will leave power-up pills behind when defeated. Defeating all the Octy on the present flooring will open up a pipe at the end of the flooring, and the player will have to find as well as enter it to continue to the following one. The one in charge floors include a large enemy (a Blue Worm in Globes 1, 3, 5 as well as 7, a Turning Eye in Worlds 2, 4 and also 6, and also the Octy King himself in World 8) that must be killed in order to proceed to the next world.
  1. Choplifter.
Choplifter (elegant as Choplifter!) is military themed scrolling shooter created by Dan Gorlin for the Apple II as well as released by Broderbund in 1982. It was ported to Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, VIC-20, MSX, and Thomson computers. Graphically enhanced versions for the Atari 8-bit family members and Atari 7800 were released in 1988 by Atari Firm.
In 1985, Sega released a coin-operated arcade remake, which subsequently was ported to the Famicom and also Master System in 1986. Choplifter is just one of minority games that initially appeared on a house system as well as was ported to the arcade.
10.P-47.
P47 Thunderbolt (called P-47: The Freedom Fighter in Japan) is a shoot 'em up game developed by NMK and also Jaleco. It was launched in the Arcades in 1988 as well as ported to many house systems. It was adhered to by P-47 Aces in 1995.
Gameplay:.
The game takes place in World Battle II and also the gameplay is basic. The player should make use of the ideal tool to fight an employer or go with a phase.
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Relic ideas, free to use

Adrenaline Junkie (boss) 🪂 Add ten copies of Adrenaline to your deck; make one of them innate
Angel Wings (boss) 👼 Add an upgraded Apotheosis to your deck, make it innate
Ascender's Madness (boss) 😵 Offer any number of choice of four cards to add to your deck until you click skip to stop;
-^------------^--------^------ For every third card added to your deck, also add an Ascender's Bane curse to your deck
Bleeding Deck (boss) 🎴 (Right-click) to draw one card by sacrificing 1 HP; may not be used when at less than 10 HP
Blue Blood (boss) 💧 +1 energy, heal 3 HP per floor, lose 1 HP every time you end your turn
Blue Heart (boss) 💙 +1 energy, start combat with 3 temporary HP, lose 1 HP every time you end your turn
Booster Pack (boss) 🃴 Choose 10 upgraded cards from a stack of 30 of to permanently add to your deck
Boss Bowtie (boss) ⋈ Acquire a random non-boss, class specific relic from another character; unlocks all relics
Boss Hunter (boss) 🕴️ +1 energy, fight an extra random boss from a lower floor at the end of each Act
Bottled Galaxy (boss) 🌌 Choose a card; that card is upgraded, becomes Innate and costs 1 less energy to play
Broken Shuffler (boss) 🗃️ +1 energy, permanently add a curse to your deck each time you shuffle your deck
Burnout Fist (boss) 👊 Start combat with +5 Strength, +5 Dexterity and +5 Focus; reduce each by -1 when you end turn
Card Magnet (boss) 🧲 +1 energy, any non-status cards gained during combats are added to your deck permanently
-^------------^--------^------ (1/battle, right-click) Permanently remove all cards in hand, lose 1 HP per card removed
Casting Couch (boss) 🛋️ +1 energy, add three copies of the Sloth curse to your deck
Chaos Beast Statue (boss) 🦏 +1 potion slot; Gain an Entropic Brew at the end of combat; heal 1 HP when using a potion
Chaos Hexagon (boss) ⬡ +1 energy, exhaust cards you play or discard; end turn add 6 random cards to the discard pile
Clashed Swords (boss) ⚔️ Attack cards that cost 2+ cost 1 less, take 1 damage if you end turn not playing an attack
Clockwork Engine (boss) ⚙️ Start each combat with one artifact; at the end of each turn, gain one artifact
Clockwork Maid (boss) 💁 Entering a rest site: heal as if rested, upgrade a card, transform a card and gain a relic
Covalent Hexagon (boss) ⌬ +1 energy when starting your turn at full health; start combat with regeneration 6
Cthulhu's Tentacle (boss) 🦑 The first Skill or Power played each turn that costs 2 or more energy is played twice;
-^------------^--------^------ Add a copy of the Necronomicurse to your deck (the curse can't be removed)
Cursed Bell (boss) 🛎 +1 energy, add the Curse of the Bell to your deck
Cursed Heart (boss) 💜 +2 energy, if you end your turn with 0 energy, permanently add a random curse to your deck
Cursed Nails (boss) 💅 +1 energy, every 5 battles, bonus card reward as unskippable choice of three Curses
Demilich Skull (boss) 💀 Gain 1 MaxHP whenever you heal HP (excluding regeneration) or kill a non-minion enemy
Disgusting Skill (boss) ☣️ Skill cards that cost 2+ cost 1 less, take 1 damage if you end turn not playing a skill
Displacer Cloak (boss) 🧥 Gain 1 block whenever you draw a card, start combat with Barricade
Doomed Dice (boss) 🎲 +1 energy, 1 in 6 chance to give you one of three choice curses each time you climb a floor
Double Decker (boss) 🚌 Double your maximum hand limit; draw an extra card when a card does a card draw
Dragon Egg (boss) 🥚 Upgrade all cards adding to your deck; whenever you enter a rest site, upgrade a random card
Electrocutioner Core (boss) 🔵 [Defect, replaces Cracked Core] start with 3 Lightning Orbs; +1 orb slot; orbs hits all foes
Electronic Blaster (boss) 📻 +1 energy, if you end your turn with energy remaining, add 3 Dazed to your discard pile
Every Mask (boss) 👺 +1 MaxHP per floor, +50 gold per event, start battles with 1 weak, empty next treasure chest
Exclam Doubler (boss) ‼️ The first card you play each turn is played twice; add a Void to your draw pile on end turn
Feathered Wings (boss) 🕊️ Gives you permanent Flight (to hop paths on the map)
Flaming Ultima (boss) 🔥 +1 energy, add a Burn to both your draw and discard piles at the end of each turn
Forbidden Library (boss) 📚 Gain the Enchiridion, Necronomicon and Nilry's Codex relics; disable the Cursed Tome event
Fried Egg (boss) 🍳 +1 energy, all new card selections are upgraded; lose 3 MaxHP if you ever skip taking a card
Full Power (boss) 🔌 When you channel any orb, channel a Lightning Orb; gain +1 orb slot when you Evoke Lightning
-^------------^--------^------ Add upgraded to deck: Ball Lightning, Electrodynamics, Storm, Tempest, Thunder Strike, Zap
Ghost Slimer (boss) 👻 +1 energy, add a Slimed to both your draw and discard piles at the end of each turn
Glowing Gold Star (boss) 🌟 +1 energy, Elites drop an extra common relic, 50% chance a normal battle becomes an Elite
Gold Credit Card (boss) 💳 +1 energy, +10% chance for merchant ? events, must buy 3 things at merchant or lose 10 HP
Greasy Burger (boss) 🍔 +1 energy, if you end your turn with energy remaining, add 3 Slimed to your discard pile
Greedy Gold Nugget (boss) 💰 +1 energy, add three copies of the Greed curse to your deck
Hard Mode (boss) 💢 +1 energy, all enemies start combat with +25% MaxHP
Healing Tent (boss) 🎪 When resting, gain 1 MaxHP, heal to full, gain an energy potion and upgrade a random card
Heart Burner (boss) 💓 +1 energy, if you end your turn with energy remaining, add 3 Burns to your discard pile
Heartseeking Stake (boss) 💘 +1 energy, 50% normal monsters become Elites, 10% chance Elites become Super-Elites
Honey Pot (boss) 🍯 +1 energy, you cannot skip rewards (cards, potions, relics)
Infamy's Price (boss) 😡 +1 energy, entering a shop costs 100 gold, take 10 damage if you skip and don't pay
Interrobang (boss) ‽ +1 energy, card rewards offer 1 extra choice, battles give +2 cards, can't skip rewards
Joker Card (boss) 🃏 Triplicate your deck's X cost cards; gain 1 energy & draw 1 after playing an X cost card
Kite Randomizer (boss) 🪁 +1 energy, discard one random card at the start of your turns
Liberty Bell (boss) 🔔 +1 energy, gain one random curse, curses can no longer be removed from your deck
Lock and Key (boss) 🔐 Remove up to five cards from your deck, lose all your current gold
Lost Leg (boss) 🦿 +1 energy, 5% chance to lose 5 HP at the end of your turn
Lost Luggage (boss) 🧳 Transform as many cards as you want from your deck, lose all your current gold
Lunar Core (boss) 🌕 [Defect, replaces Cracked Core] +1 orb slot; Channel one Moon Orb at the end of your turn
-^------------^--------^------ Channel Moon Orb: randomly gain either +1 Strength, +1 Dexterity, +1 Focus or Heal 1 HP
-^------------^--------^------ Evoke Moon Orb: gain +1 Strength, +1 Dexterity, +1 Focus, +1 orb slot and Heal 1 HP
Marisa's Mushroom (boss) 🍄 When you spend your charge-up, gain 1 energy & deal charge-up damage to all enemies
Master of Secrets (boss) 🤐 Add 5 Secret Technique and 5 Secret Weapon cards to your deck; make 1 of each innate
-^------------^--------^------ When you play a Secret Technique or Secret Weapon card, draw +1 card and heal 1 HP
Medical Kit (boss) 👜 Heal 1 HP whenever you take damage; whenever you heal HP, gain double the amount
Midas Touch (boss) 👉 Gain 999 gold; whenever you would spend gold, keep your gold, but lose 1 HP instead
Miniature Printer (boss) 📠 Gain a choice of one of three cards each turn to your hand, permanently add it to your deck
Miniature Train (boss) 🚂 Every time you play 5 cards in one turn, gain 1 energy and draw 1 card
Mirror Mist (boss) 🤳 [Requires Replay the Spire] Gain the Mirror Mist class benefit, keep your starting relic
-^------------^--------^------ Details: https://github.com/The-Evil-Pickle/Replay-the-Spire/blob/masteREADME.md
Money Money (boss) 🤑 Gain 999 gold; add a Hand of Greed to your deck; whenever you gain or lose gold, heal 1 HP
Multiplier (boss) ✳️ Choose: duplicate 10 choice cards in your deck or double your entire deck
Nanosecond Core (boss) 🌐 [Defect, replaces Cracked Core] always channel a Lightning Orb when starting your turn
-^------------^--------^------ gain +1 orb slot; when you evoke a Lightning Orb, gain +1 Focus
Nine Lives (boss) 🐈 Starts with 9 charges; when you die, spends a charge return to 1 HP and gain Regeneration 9
No Bell (boss) 🔕 +1 energy, randomly transform up to three curses in your deck, gain two random curses
Nuclear Core (boss) ☢️ [Defect, replaces Cracked Core] Start with a Plasma orb; evoking any orb gains +1 Focus
Ogre Misery Mask (boss) 👹 +1 energy, opening a treasure chest deals 5 damage, your next treasure chest will be empty
Orb of Power (boss) 🔮 Start combat with +1 Strength, +1 Dexterity, +1 Focus, +1 orb slot and channel 1 random orb
Overcharged Core (boss) ⭕ At the start of combat, gain three orb slots, then gain three random orbs
Pack of Cigarettes (boss) 🚬 +1 energy, lose 1 HP per floor climbed (HP loss comes at the end of a battle)
Portable Portal (boss) ⛤ +1 energy, 5% chance every turn to add a random enemy to your battle
Potted Plants (boss) 🌱 [Requires Strawberry Spire] Gain a random Blandfruit; gain Blandfruit entering rest sites
-^------------^--------^------ Blandfruit details can be found: https://github.com/BDWSSBB/StS-Strawberry-Spire/issues/6
Power Creep Chart (boss) 📈 At the start of each turn, gain one Strength, one Dexterity and one Focus
Pristine Fountain (boss) ⛲ Remove all curses from your deck; for each curse, gain +1 MaxHP & 1 random upgraded card
Quicksilver Vial (boss) 🧪 +1 energy, all enemies start with 2 Dexterity, 5 Metallicize and Barricade
Rainbow Core (boss) 🌈 [Defect, replaces Cracked Core] Gain a random Orb at the end of your turn until slots full
Rainbow Printer (boss) 🖨️ Add a random Diverse card to hand at each turn start; add to deck permanently if played
Relic Portrait (boss) 🖼️ Choose two common/uncommon/rare relics you possess and double/duplicate their effects;
-^------------^--------^------ Each time you defeat a boss, choose another common/uncommon/rare relic to double/duplicate
Repeat Delivery (boss) 📩 Choose a card from your deck; at start of each turn, add a copy of that card to your hand
Rock Star (boss) 👨‍🎤 +1 energy, +2 card draw, lose 1 HP per 3 cards in your hand at the end of your turn
Royal Armory (boss) 👑 Upgrade your entire deck; whenever you enter a rest site, upgrade a random card
Science Awry (boss) 🧫 +1 energy, you heal 1 HP at the end of your turn, all enemies gain 10 regeneration
Seeker's Eye (boss) 👁️ Add five upgraded Seek cards to your deck; make one of them innate
Shiv Bandolier (boss) 🎽 Start each turn with one Shiv; (1/battle, right-click) Add six Shivs to your hand
Shopping Bags (boss) 🛍️ Upon pickup, gain 2 random Boss relics; Shop may buy your used relics for 1D100 gold each
Slot Machine (boss) 🎰 +1 energy, +10% gold, 5% chance of losing all your gold when picking up gold
Smiling Stone (boss) 🌚 +1 energy; gain +1 relic, +1 rare card choice, +50% gold & +1 curse on Elite/Boss kill
Snecko Blood (boss) ⚕️ +1 energy, you start each combat Confused
Snecko Fangs (boss) 🐍 +1 energy, +2 card draw, you start combat Confused, lose 1 HP if you play a 0-cost card
Star Fragment (boss) ✵ Start with 12 orb slots; lose 1 Focus whenever you evoke an orb; unlock all Blue cards
Stop Sign (boss) 🛑 +1 energy, +1 card draw, lose HP equal to your current energy when you shuffle your deck
Succubus Doll (boss) 😈 +1 energy, add three copies of the Lust curse to your deck
Tomb Raider (boss) ⛼ No more regular enemy combats in ? rooms, heal 5 HP and gain +1 MaxHP before each ? event
Tracking Token (boss) 🐾 +1 energy, 50% normal monsters become Elites, 10% chance for elites to have double HP
Two Hearts (boss) 💕 (1/battle, right-click) Double all buffs, debuffs and block on both self and all enemies
Unlimited Power (boss) ⚛️ Power cards cost 1 less energy, min 0, take 1 damage if you end turn not playing a power
Unlucky Windchime (boss) 🎐 +1 energy, 5% chance to add a random curse to your deck each time you climb a floor
Vanilla Cone (boss) 🍦 All basic starter cards cost one less energy, minimum 0 energy, and exhaust when played
Vertigo Spin (boss) 💫 +1 energy, add a Dazed to both your draw and discard piles at the end of each turn
Void Square (boss) ⬛ +1 energy, add a Void to both your draw and discard piles at the end of each turn
Void Volt (boss) ⚡ +1 energy, if you end your turn with energy remaining, add 3 Voids to your discard pile
Volcano Diorama (boss) 🌋 The first time per turn you Exhaust a card, gain +1 energy
-^------------^--------^------ (1/battle, right-click) Exhaust 3 cards from your hand, gain +1 energy
White Star (boss) ☆ +1 energy, Elites drop an extra relic when defeated, lose 1 HP when picking up a relic
Wind-up Crank (boss) ⛮ If you end your turn with 0 energy, gain +1 energy for the next turn
Wish Upon A Star (boss) 🌠 At the start of combat, gain a choice to play one of three cards, the card costs 0 energy
Wrack Wrench (boss) 🔧 +1 energy; whenever you upgrade a card, upgrade an additional random card, then lose 5 HP
Wrathful Warhammer (boss) 🔨 +1 energy, add three copies of the Wrath curse to your deck
X Marks the Spot (boss) ❌ Gain +1 energy when you draw an X cost card; gain 1 energy after you play an X cost card
Yield Sign (boss) ⚠️ +2 card draw, lose HP equal to your current energy when you shuffle your deck
--------------------------------------------------------------------------------------------------------------------------
Ace in the Hole ♤ (1/battle, right-click) Add an upgraded Finisher to your hand; it costs 0 energy to play
Ace of Spades ♠️ (1/battle, right-click) Draw one of three cards, this card costs 1 less energy (minimum 0)
Advent Calendar 📅 You are 25% more likely to find a non-combat event in ? Rooms.
Alchemy Lab ⚗️ Gain +1 potion slot; whenever you enter a rest site, randomly fill any empty potion slots
Antidote Syringe 💉 When you take Poison or Necrotic damage, the effect expires after dealing damage once
Astral Diamond 💎 You gain +1 MaxHP when defeating an Elite monster or floor Boss
Automatic Shuffler 📇 Gain +1 energy and draw one card when you shuffle your deck
Backup Generator ⛽ Grants one additional use to all other relics that use charges; recharges on boss kills
-^------------^--------^------ If you have no relics which use charges on pickup, gain +10 MaxHP
Ballet Shoes 🩰 Start each combat with 1 Dexterity; 50% chance to gain +1 Dexterity when you end your turn
Banana Bunch 🍌 Upon pickup, add up to ten Banana cards to your deck, first one is upgraded
Bard's Enthusiasm 👨‍🎨 Add a Dramatic Entrance, plus four more random colorless cards to your deck
Beginner's Shield 🔰 (1/battle, right-click) Double your block and gain 5 temporary HP
Berserker Teddy 🧸 Gain 1 Strength every time you take damage, Strength lasts until end of combat
Binoculars 🕵️ (mouse hover) You can see which monsters will appear on the map, excluding during ? events
Birthday Cake 🎂 Automatically exhaust the first status card you draw per combat, then draw 1 card
Bladed Boots ⛸️ Deal 1 damage to a random enemy whenever you discard a card (excludes end of turn discard)
Blessed Belt 🥋 Gain +1 potion slot, heal 1 HP when using a potion, 10% chance extra potion loot drop
Blessed RNG Luck 🍀 10% chance to each: deal double damage, double block bonus, wholly negate enemy attack
Blizzard X 🌨️ Gain +1 Focus and channel a Frost Orb whenever you play an X cost card
Bloody Hammer 🔨 (1/battle, right-click) Sacrifice 5 HP, permanently upgrade one card in your hand
Bloody Recycler ♲ (1/battle, right-click) Sacrifice 5 HP, permanently transform one card in your hand
Bloody Rose 🌹 Whenever you play an Attack that doesn't deal damage, deal 3 damage to a random enemy
Bottled Fairy 🧚🏻 +1 potions slot; upon pickup, gain a Fairy in a Bottle potion; +10% chance bonus potion
Bottled Rainbow 🌈 Upon pickup, choose an X energy card; start each combat with that card in your hand
Bottled Vacuum 🕳️ Upon pickup, choose a 0 energy card; start each combat with that card in your hand
Bounty Hunter 📝 Gain 50 gold and a random potion each time you defeat an elite or boss battle
Burn Cream Remedy 🏺 Burn cards can now be played; gain 1 energy & draw 1 card when playing a Burn card
Butter Slab 🧈 Whenever you heal or raise your MaxHP, increase your healed HP or MaxHP by 1 more
Calm Herb Grows 🌿 [Watcher] While in Calm aura, heal 1 HP at the start of your turn
Calm Leaf Flutters 🍃 [Watcher] While in Calm aura, gain one energy
Calm Wind Blows 🌬️ [Watcher] While in Calm aura, draw one extra card
Cans of Expired Beans 🥫 Gain +1 MaxHP when climbing a floor, then lose 1 HP
Candle Lamp 🪔 Every 10th exhausted card you play gains 1 energy, draws 1 card and heals 3 HP
Capacitor Symbiant 🔘 Gain one Orb slot; at the start of combat, Channel 1 Random Orb
Capacity Button ⚇ Upon pickup, add up to ten Capacitor cards to your deck, first one is upgraded
Card Bouquet 💐 Add an option to take all cards offered on battle rewards menu
Cargo Pants 👖 Gain +1 potions slot; gain 1 random potion upon pickup or boss kill
Categoric Upgrade 🔤 Upon pickup, choose: attacks, powers or skills; upgrade all that type of cards in deck;
-^------------^--------^------ Future card rewards of the selected type will always be upgraded
Ceramic Sake Bottle 🍶 When you add a card to your deck or spend gold, gain 5 gold and heal 1 HP
Champion's Belt 🏆 At the start of a boss or elite battle, gain 1 energy, 1 strength and 1 dexterity
Chaos Cloak 🧛 (1/battle, right-click) Gain 1D6 blur, 1D6 block, 1D6 protection and 1D6 temporary HP
Chaos Hammer 🔨 Smithing always upgrades 1D6 random cards instead of one chosen card
Chaos Shard 🌠 (1/battle, right-click) gain 1D6 Strength, Dexterity and Focus until end of turn
Cherry Spitter 🍒 Upon pickup, gain +5 MaxHP; at the end of each turn, deal 2 damage to the lowest HP foe
Circlet Seeker 🔍 Gain an extra Circlet relic after every battle
Circular Infinity ♾ Start each combat with Focus equal to the number of Circlets you have
-^------------^--------^------ Elites and bosses gain a cumulative 10% chance to drop a Circlet as a bonus relic
Coconut Milk 🥥 If you start a battle below half health, gain 1 energy, +1 maxHP and heal 5 HP
Coffee Dispenser ☕ Grants a 0 energy bonus card: +1 energy, +1 MaxHP, exhausts; upgrade makes card Innate
Coin Dispenser 💱 Gain 1 gold whenever you play a card
Collector's Briefcase 💼 You may take up to two cards when offered a choice of cards to add to your deck
Cracked Crab 🦀 (1/battle, right-click) Spend 1 energy to heal 5 HP, gain +1 MaxHP and gain 5 block
Crystal Water Droplets 💦 [2.0 required] The first time per battle you reach 0 energy, add a Miracle to your hand
Crystal Water Fountain ⛲ [2.0 required] When you play a Miracle, draw two cards into your hand
Crystal Water Glass 🚰 [2.0 required] When you end your turn with 0 energy, add a Miracle to your draw pile
Curry Plate 🍛 Gain +1 MaxHP whenever you add a card to your deck
Cybernetic Processor 💾 When you evoke an orb, gain 1 Focus; add an upgraded Zap to your deck
Dartboard Set 🎯 Add to deck an upgraded copy of: Accuracy, Blade Dance, Cloak and Dagger, Finisher,
-^------------^--------^------ Infinite Blades, and Storm of Steel; every 20th Shiv deals triple damage
Deepest Darkness ⚫ Start combat with one Dark orb; each time you evoke a Dark orb, gain +1 Focus
Diamond Diadem 👑 Dazed cards can now be played; gain 1 energy & draw 1 card when playing a Dazed card
Dice of Doom 🎲 Rolls D6 at start of each turn, gain 1: HP, Strength, Dexterity, Focus, Energy or MaxHP
Discount Spyglass 🔭 The content of adjacent ? Rooms are revealed upon mouse-over
Divine Blessing 📿 All of your attack cards deal +1 damage; all of your defense cards grant +1 block
Dolly Wood Elf 🧝🏽‍♀️ If you play 5 skills in 1 turn, gain +1 orb slot, +1 Focus, then channel 1 Lightning orb
Dolly High Elf 🧝‍♀️ If you play 5 skills in 1 turn, gain +1 orb slot, +1 Focus, then channel 1 Frost orb
Dolly Drow Elf 🧝🏿‍♀️ If you play 5 skills in 1 turn, gain +1 orb slot, +1 Focus, then channel 1 Dark orb
Doomed Heart 🖤 Add 5 Doom & Gloom cards to your deck; gain +1 energy after you play a Doom & Gloom card
Double Shuffle 🔀 Whenever you discard a card, gain 1 block and deal 1 damage to a random enemy
Dove of Peace 🕊️ (1/battle, right-click before playing a card) Stuns all enemies and ends your turn
Dragon's Tooth 🦷 Deal 1 damage to a random enemy whenever you play a card
Edgelord's Knife 🔪 When you kill an enemy, gain one orb slot, then channel a random orb
Elan's Banjo 🪕 Whenever you play a card, randomly gain 1 block, gain 1 gold or deal 1 damage to an enemy
Elephant Figurine 🐘 Gain 1 Focus every time you take damage, Focus lasts until end of combat
Elegant Emerald ⛋ Whenever you permanently remove a card from your deck, gain +2 MaxHP and heal 5 HP
Elite Bait 🎣 (1/battle, right-click) Summon a random Elite into a battle, gain its rewards on victory
Enchanted Lens 🔎 +10% chance to find treasure in Event rooms; treasure chests hold +1 relic
Equilibrium Balance ⚖️ (1/battle, right-click) Retain your hand until the next turn
Everfull Goblet 🧉 Gain one energy anytime you take at least 3 points of damage
Everfull Quiver 🏹 Draw one card anytime you take at least 3 points of damage
Executioner's Axe 🪓 One random enemy starts combat with 1 weak, gain 2 Strength in the first round of combat
Expanding Rope Belt ➰ On pickup, gain +1 potion slot & an Entropic Brew; repeat pickup benefits on boss kills
Fairy Familiar 🧚 (Right-click) Heal fully and lose a charge; start on 1 charge, boss kill gains 1 charge
Fairy Ring ꙰ (1/battle, right-click) Add a random upgraded card of your class to your hand
-^------------^--------^------ The card gained will require no more energy than you have currently available
Fanny Pack 🛄 +1 potions slot; when you play a potion, gain +1 orb slot, then channel a random orb
Fantastic Fork 🍴 Makes a copy of every 3rd card played and adds it to your discard pile
Fencing Foil 🤺 Every 9th time you are attacked, gain 1 energy, draw 1 card, gain +1 Strength & Dexterity
Ferris Micro-Wheel 🎡 If you play at least six cards this turn, gain 1 energy next turn
Final Arrow 🏹 The last card in your hand deals +10 damage, if it is an attack
Fine Cloak 👘 Gain 1 block whenever you play a card
First Dime 🔟 Increase gold gains by 10%, round up; treasure chests contain +10 gold and a potion
Flaming Aura 🔥 When you attack or are attacked deal 1 damage; increase damage by 1 with each end turn
Flickering Torch 🔦 The first time you end your turn with 0 energy, gain 1 Energized (+1 energy next turn)
Focusing Amulet 🧿 Start each combat with 1 Focus; 50% chance to gain +1 Focus when you end your turn
Foe Crusher 🗜 At the start of each turn, apply a one-turn random debuff to one random enemy
Fountain Pen 🖋️ Every 10 cards you play gives you 1 draw and 1 energy
Frozen Mind 🥶 Add up to ten Chill cards to your deck; gain +1 Focus after you play a Chill card
Ghost Trap 👻 Slime cards can now be played; gain 2 energy & draw 1 card when playing a Slime card
Glazed Donut 🍩 Upon pickup, gain +5 MaxHP; healing effects (including MaxHP raises) become 1D100% stronger
Glowing Hammer 🔨 Smithing recovers 5 HP; if at MaxHP, gain +1 MaxHP
Gold Star ⭐ Bosses and Elites drop an extra common relic
Golden Ankh ☥ The first time you draw a Curse, Status or Unplayable Card, draw another card
Golden Block 🧱 Each time you block an attack for no damage, gain +1 gold
Golden Gauntlet 🧤 Start each combat with temporary HP equal to the number of Circlets you have
-^------------^--------^------ Elites and bosses gain a cumulative 10% chance to drop a Circlet as a bonus relic
Grape Memory 🍇 [BETA required] At the start each turn, gain 2 Mantra; retain Mantra between combats;
-^------------^--------^------ Each time you enter Divinity, gain +1 MaxHP and heal 5 HP
Grave Dust ⚱️ Pick up to ten cards, you start combat with these cards in your Exhaust pile;
-^------------^--------^------ (1/battle, right-click) Spend 1 energy, lose 1 HP, Exhume a card from your Exhaust pile
Grave Stone ⛼ Pick up to ten cards, you start combat with these cards in your Discard pile;
-^------------^--------^------ (1/battle, right-click) Spend 1 energy, lose 1 HP, Hologram a card from your Discard pile
Growing Heart 💗 (1/battle, right-click) Gain 5 temporary HP; upgrade all cards in hand for the battle
Handy Haversack 🎒 Always draw +1 card, your maximum hand limit is increased by +1
Hatchling Egg 🐣 Whenever you pick a card that costs 1 energy, upgrade it
Heart Medallion 💟 Start each combat with 5 temporary HP, gain 1 temporary HP per round of combat
Heart's Blood ❣️ Gain +1 potion slot; gain a Blood Potion each time you defeat an elite or boss battle
Hidden Reserves 🍾 Every 10 rounds of combat, gain 1 random potion; counter maintains between battles
Hole in the Floor 🔘 (3 charges, recharge 1 on boss kill) You may go down one floor, flying to a desired room
Homey's Loaded Sock 🧦 (1/battle, right-click) Your next attack causes the target to randomly change its action
Hopeful Heart 💛 Whenever you are affected by any debuff, heal 1 HP
Huge Deck Life 💗 Upon pickup, gain +1 MaxHP for every 10 cards in your deck, round down;
-^------------^--------^------ each time you add an additional 10 cards to your deck, gain another +1 MaxHP
Hundred Health 💯 Increase your MaxHP to 100; if your MaxHP ever drops below 100, reset it to 100 again
-^------------^--------^------ If your MaxHP is already above 100, gain +10 MaxHP instead
Icy Body ⛄ Gain +1 orb slot; channel 1 Frost Orb; at each turn start, gain block equal to your Focus
Insightful Owl 🦉 Gain 1 Dexterity every time you take damage, Dexterity lasts until end of combat
Ioun Stones ♢ Start each combat with Focus equal to the number of Circlets you have
-^------------^--------^------ Elites and bosses gain a cumulative 10% chance to drop a Circlet as a bonus relic
Iron Shield ⛨ (1/battle, right-click) You gain 2 Blur [block is not removed at start of your next turn]
Jade Charm 🥬 Removes a random curse from your deck; if none, negates the next curse you obtain
Jarred Ghost 👻 +1 potions slot; upon pickup, gain a Ghost in a Jar potion; +10% chance bonus potion
Judge's Gavel 👨‍⚖️ Apply vulnerability 2 to a random enemy whenever you play a 3-energy or greater cost card
Judge's Wig 🦱 Apply weakened 2 to a random enemy whenever you play a 3-energy or greater cost card
Jumping Spider 🕷 At the start of combat, inflict 5 poison to the enemy with the lowest HP
Just What You Needed 🤔 (1/battle, right-click) Gain a semi-random 0-energy card of your class to your hand:
-^------------^--------^------ If any enemy plans to attack, gain a skill card; otherwise, gain an attack card
King's Crown 👑 Gain 1 temporary HP each time you spend at least 1 energy
Kite Recycler 🪁 Draw one extra card, then discard two chosen cards at the start of your turns
Kiwi Mantra 🥝 [BETA required] Upon pickup, gain +5 MaxHP; at the start each turn, gain 2 Mantra;
-^------------^--------^------ Each time you enter Divinity, gain +1 MaxHP and heal 5 HP
Lemon in your Eye 🍋 Upon pickup, gain +5 MaxHP; at the start of combat, gain 2 Thorns
Libra's Balance ♎ For each debuff upon you, you take cumulatively -10% less damage;
-^------------^--------^------ For each debuff upon an enemy, they take cumulatively +10% more damage;
Library Card 🏷️ Treasure chests will hold one choice of 20 extra upgraded card to choose
Library Pass 🔖 Treasure chests will hold two extra upgraded common or uncommon card to choose
Lich Phylactery 🗳️ Heal 1 HP whenever you kill an enemy
Lich Skull 💀 Gain 1 energy whenever you play, discard or exhaust a curse or status card
Lightning Focus ☇ When you Evoke Lightning, 10% chance to gain +1 orb slot, plus 10% chance to gain +1 Focus
-^------------^--------^------ Add upgraded to deck: Ball Lightning, Electrodynamics, Storm, Tempest, Thunder Strike, Zap
Lightning Delivery 🖄 Add up to ten upgraded Zap cards to your deck; gain +1 Focus after you play a Zap card
Lightning Mood 🗲 Add five upgraded Zap cards to your deck; when you channel a Lightning Orb, gain +1 Focus
Liquid Lightning ⛈️ Start combat with one Lightning Orb; each time you evoke a Lightning Orb, gain +1 Focus
Lotus Figurine 🧘 [Watcher] When you change, enter or exit your (Calm/Wrath) aura, draw one card
Magic Orb 🔮 Add an upgraded Zap to your deck; when you channel an orb, deal 3 damage to all enemies
Magnetic Personality 🧲 Start with Magnetism, add a random colorless card to your hand at the start of each turn
Manacle Key 🗝️ Upon pickup, add a Normality curse to your deck; the first time you draw Normality:
-^------------^--------^------ exhaust the Normality curse, gain 1 energy, draw 1 card and stun a random monster
Marisa's Broom 🧹 When you spend your charge-up, gain an equal amount of block as your spent charge-up
Marisa's Ribbon 🎀 When you spend your charge-up, gain an equal amount of gold as your spent charge-up
Marisa's Wand 🍭 When you spend your charge-up, deal an equal amount of damage to a random enemy
Masquerade Mask 🎭 Gain 1 block whenever you discard a card (excludes end of turn discards)
Master Blacksmith 👨‍🏭 When you climb a floor, upgrade a random card, then lose 5 gold
Master Toolbox 🧰 (1/battle, right-click) Add a random card to your hand, it costs zero to play
Mechanic Assistant 👨‍🔧 Whenever you upgrade a card, upgrade another random card
Metal Crocodile 🐊 Gain 1 Metallicize every time you take damage, Metallicize lasts until end of combat
Mini-Mage Abjurer 🧙🏻‍♀️ If you play 3 powers in 1 turn, gain +1 orb slot, +1 Focus, then channel 1 Frost orb
Mini-Mage Evoker 🧙🏽‍♀️ If you play 3 powers in 1 turn, gain +1 orb slot, +1 Focus, then channel 1 Lightning orb
Mini-Mage Necromancer 🧙🏿‍♀️ If you play 3 powers in 1 turn, gain +1 orb slot, +1 Focus, then channel 1 Dark orb
Miniature Wheel ☸️ Upon pickup, Upgrade 2 random Powers or X cost cards
Moneyed Blood 🤑 On pickup, add an upgraded Hand of Greed to your deck; whenever you gain gold, heal 1 HP
Moon Pie 🥧 (1/battle, right-click) Gain 1 energy and draw one card
Mosquito Familiar 🦟 Deal 1 damage and 1 poison to a random enemy, heal you for 1 HP at the end of each turn
Mummified Head 🤕 Whenever you play an X cost card, a random card in your hand becomes 0 energy this turn
Ninja Cat 🐱 Add up to ten Penultimate Strike cards to your deck, first one is upgraded (see below)
Ninja Attack Scroll 📜 If you play 5 attacks in 1 turn, gain +1 orb slot, +1 Focus, then channel 1 Lightning orb
Ninja Defend Scroll 🗞️ If you play 5 attacks in 1 turn, gain +1 orb slot, +1 Focus, then channel 1 Frost orb
Ninja Vanish Scroll 🧾 If you play 5 attacks in 1 turn, gain +1 orb slot, +1 Focus, then channel 1 Dark orb
Nuclear Reactor ☢️ Add five upgraded Fusion cards to your deck; one of these Fusion cards becomes Innate
Numerical Upgrade 🔢 Upon pickup, choose: 0, 1, 2, 3+ and upgrade all cards in deck of your chosen value;
-^------------^--------^------ Future card rewards of the selected energy value will also always be upgraded
Nurse Robot 🤖 Wound cards can now be played; gain 1 energy & draw 1 card when playing a Wound card
Ogre Power Glove 🥊 Start each combat with 1 Strength; 50% chance to gain +1 Strength when you end your turn
One's Own Blessing 🥇 At the end of each turn, gain 1 block, deal 1 damage to an enemy, heal 1 HP & gain 1 gold
Open Infinity ∞ Gain gold equal to the number of Circlets you have whenever you defeat a non-minion enemy
-^------------^--------^------ Elites and bosses gain a cumulative 10% chance to drop a Circlet as a bonus relic
Optical Drive 💽 Increase your Focus by +5; reduce your maximum orb count to 1
Orange Vest 🦺 Start combat with 3 temporary HP; gain 1 temporary HP each time you end your turn
Oxygen Tank 🧯 Heal to full HP on pickup; if your MaxHP ever decreases below 60, gain +10 MaxHP
Quick Cottage 🏡 ? Events that don't start combats heal 5 HP
Pain Immunity ✋ Upon pickup, add a Pain curse to your deck; heal 1 HP when your own card damages you
Paper Shredder 🖶 Basic cards (Strike, Defend) cost zero energy and exhaust
Penny Pincher 🤏 Add five upgraded Hand of Greed cards to your deck
Pet Anaconda 🐍 At the end of your turn, inflict Constricted 5 onto a random enemy
Piggy Bank 🐖 Gain 5 gold each time you climb a floor (not affected by spending coin)
Pineapple Plate 🍍 Upon pickup, gain +5 MaxHP; at the start of combat, gain 2 Metallicize
Pizza Pie 🍕 (8 charges, right-click to spend a charge) Gain +1 MaxHP & heal 5 HP on spending a charge
Plus Symbol ➕ After defeating an elite or boss, gain +1 MaxHP and one extra normal card choice
Pocket Razor 🪒 0 energy attacks deal +1 damage, 0 energy skills gain +1 block
Poison Lab 🧪 Add to deck an upgraded copy of: Bane, Bouncing Flask, Catalyst, Corpse Explosion,
-^------------^--------^------ Crippling Cloud, Deadly Poison, Envenom, Poisoned Stab and Noxious Fumes
Poisoned Dartgun 🀤 Deal 5 poison damage to a random enemy at the start of combat
Poisoned Needle 📍 Once per battle, deal 5 poison damage to the first enemy you attack
Poisoned Scabbard 🗡️ First turn attacks deal 1 poison; (1/battle, right-click) this turn attacks deal 1 poison
Poisoned Shiv 🗡️ Shivs deal 1 poison; (1/battle, right-click) Gain one shiv into your hand
Poisoned Trap 📌 Once per battle, deal 5 poison damage to the first enemy that attacks you
Poor Beggar 🥺 Upon pickup, gain 99 gold, add 10 random cards to your deck & upgrade a random common card
Portable Anvil 🏭 Your first Smithing at a rest site is a free action
Power Creep Shard ↗️ At the end of each turn, randomly gain either one Strength, one Dexterity or one Focus
Power Pills 💊 Heal 1 HP when you play a 2 or more energy card; 10% chance to gain 1 energy when healing
Premiere Catalog 📰 Merchant will always sell upgraded cards, one card will have a two for one special
Pretty Bonnet 👒 Automatically stuns every 10th enemy who attacks you
Prickly Hedgehog 🦔 Start each combat with 1 Thorns for every 20 cards you have, round up
Probing Cane 🦯 (Starts with 1 Charge, recharge on Boss kill) Auto-negates event damage for 1 charge
Protective Pen 🖊️ Every 10 cards you play gives you 5 block and 5 temporary HP
Protective Vest 🧥 Start each combat with 5 protection, gain 1 protection each time you end your turn
Psion's Tiara 👸 Add a Mind Blast, plus four more random colorless cards to your deck
Pufferfish Spines 🐡 Start each combat with 1 Thorns for every 10 relics you have, round up
Quiet Rage 🗮 Add a Pain curse to your deck; whenever you take damage from a card, gain +1 Strength
-^------------^--------^------ You may play a Pain curse to exhaust it, then draw 2 cards and heal 1 HP
Quilted Purse 👛 Gain 1 gold each time you end your turn
Rainbow Egg 🥚 Whenever you pick a card that costs X energy, upgrade it
Ready Bag 👜 Elite monsters and Bosses will drop one extra upgraded common or uncommon card to choose
Reboot Button 🔃 (1/battle, right-click) Exhaust your hand, Shuffle your Draw & Discard piles, draw 5 cards
Recycle Bin 🗑️ (1/battle, right-click) Recover one card from your Discard or Exhaust pile
Relaxed State 😊 [Watcher] Cards which enter Calm aura cost 1 energy less, minimum 0 energy
Relic Hunter's Totem 🗿 (1/battle, right-click to spend 3 energy) End your turn, gain +1 relic at end of combat
Relic Mimic ❔ On pickup, duplicate the effects of any non-boss relic that you have
-^------------^--------^------ (Right-click once at rest site) Change the duplicated relic to a different non-boss relic
Reloader Button 🔂 You may transform & upgrade one card after beating any Elite or Boss combat
Reseller Package 📦 Upon pickup, gain +1 potion slot & 1 Entropic Brew; gain 20 gold when you discard a potion
Retaining Paperclip 📎 One random attack or skill card in your hand is retained, it costs 1 less energy next turn
Ring of Regeneration 💍 Heal 1 HP when climbing a floor, heal 1 when playing the first card each round
Robber's Gloves 🧤 Gain 5 gold each time you kill a non-minion enemy; gain 1 gold each time you kill a minion
Rolling Head 🙃 If you hit an enemy with less than 20 HP, deal +10 damage to that enemy
Running Bear 🐼 If you end your turn with 0 block, gain +1 energy & +1 card draw for your next turn
Running Shoes 👟 If you end your turn with 0 energy, gain 1 Dexterity
Safety Pin 🧷 Whenever you apply Weak, also apply 1 Vulnerable
Sanitizing Towel 🧻 Merchant will remove up to two cards for the price of one
Sari Sunshine 🥻 (1/battle, right-click) Add three random cards to your hand
Shiny Stars ✨ Add a random rare card into both your draw and discard piles each time you end your turn
Shoulder Pads 🤷 Gain 1 Metallicize and 1 Plated Armor each time you end your turn
Small Deck Life ♡ For each card less than 20 in your deck, gain +1 MaxHP; each card you remove adds +1 MaxHP
Smithing Tent ⛺ Upgrade a random card each time you enter a camp; upgrade a random card when Smithing
Solid Snowflake ❄️ Start combat with one Frost Orb; each time you evoke a Frost Orb, gain +1 Focus
Skate Buildup Speed 🛹 At start of turn, gain N block and deal N damage to one enemy, where: N = turn number
Spicy Pepper 🌶 Put 5 copies of upgraded Fire Breathing into your deck, including an Innate Fire Breathing
Spiked Shield 🛡️ Basic Defend cards become attack cards that deal 2 damage; all Strike cards deal +1 damage
Spinning Rims Wheel 🕸️ The first time you reach zero energy, draw a random 0 energy cost card
Sprinting Shoes 👟 The first card you play that costs 2 energy or more costs one fewer energy
Standing Infinity 8️⃣ Acquire a bonus Circlet whenever you defeat an Elite or Boss enemy
Star Diamond ♢ Gain energy when you draw a 4 energy cost card; gain 2 energy when you draw a 5+ cost card
Star Opal 🔶 Each time you draw your hand, one random card costs one less energy this turn, min 0
Star Ruby ♦️ Cards that cost 4 or more energy have their energy cost reduced to 3 after drawing
Star Sapphire 🔷 Each time you draw your hand, upgrade a random card; if all are upgraded, heal 1 HP
Sticky Fingers Glove 🧤 Your first attack in a combat does zero damage, gain gold equal to the negated damage
Stock Portfolio 🗠 Gain 5 gold when climbing a floor, 10% chance to gain an extra relic with each combat
Store Investment 🤝 Upgrade a random card upon entering a shop; the first item you buy from a shop is free
Strawberry Shortcake 🍰 (1/battle, right-click) Remove all negative debuffs and gain 1 energy
Sunglasses at Night 🕶️ Gain +1 orb slot; channel 1 Dark Orb; at each turn start, all enemies take damage = Focus

40k character limit, continues from T in comments:
submitted by AvangionQ to slaythespire [link] [comments]

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